09-07-2009, 23:34 | #1 |
Administrator
Join Date: Mar 2003
Location: Tampere, Finland
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What kind of a [snip] bug is this?!
I'm playing a marathon game on a huge map at monarch level. I'm on a roll with a space ship almost done, and then this happens:
"A SS Stasis Chamber in Iconium was destroyed by enemy infiltrators!" Sweet smokin' son of a bitch! That means I have to play on nineteen more turns, if they don't sabotage more SS units, which are apparently accessible and destructible in every city. But I can't destroy theirs.
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10-07-2009, 13:05 | #2 |
Customized Admin :)
Join Date: Mar 2003
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wow, never seen that. And I have built quite some spaceships in my early cvi4 games as that was about the only way I could win
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10-07-2009, 14:01 | #3 |
King
Join Date: Aug 2006
Location: Adelaide, Australia.
Posts: 2,060
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It not a bug, according to firaxis anyway.
I've had it happen to me on a couple times and i've seen it happen to other to other people. And since the new patch didn't change it i can only guess thats how firaxis intended it to work (or they are just really really lazy) I think its BS that your spaceship can be sabotaged in any city but it stationed in the capital.
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10-07-2009, 23:05 | #4 |
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Join Date: May 2004
Location: USA, East Coast.
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Can't you spam spies and put them in every city to make it very hard (and costly) to do this?
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11-07-2009, 00:15 | #5 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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Just spies don't help, but you can run counter-espionage mission with a particular AI (judging by the total points the AI has) to increase the cost of sabotage for that AI for a few subsequent turns. Counter mission is not that expensive to run and can be done multiple times against multiple AIs. Main problem is to deliver a spy to one of their cities especially if they are on a separate continent and there is no open borders. Caravels or later submarines are a great help with this delivery problem.
This is indeed a feature, annoying or not. Not a big deal on Monarch since AIs tend to be quite weak but on Emperor and above, this may substantially delay the launch again emphasizing the need to prebuild the parts as much as possible to make the window of actually building the parts as short as possible.
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11-07-2009, 04:09 | #6 |
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For some weird reason, I always thought having a spy stationed in a particular city increased the spy points required to do espionage in said city.
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11-07-2009, 04:36 | #7 |
King
Join Date: Aug 2006
Location: Adelaide, Australia.
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I believe it lowers the odds of success
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"I'm altering the deal, prey I don't alter it further" Darth Vader "We shall defend what is ours. We shall never surrender" --Kosovo is Serbia! |
11-07-2009, 05:44 | #8 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
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No, it has no effect. For details see a comprehensive guide:
http://www.civfanatics.com/civ4/stra...onage_cost.php
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
11-07-2009, 05:47 | #9 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
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That is one of the misconceptions. Another one recently disspelled is that actual visibility of a tile is not needed for fog-dispersion to prevent barbarian spawn. They cannot spawn within 2 tiles of an active unit in any case independently of whether the spawning tile is visible to the sentry unit or not.
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) Last edited by akots; 11-07-2009 at 08:50. |
11-07-2009, 08:40 | #10 | |
King
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Quote:
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"I'm altering the deal, prey I don't alter it further" Darth Vader "We shall defend what is ours. We shall never surrender" --Kosovo is Serbia! |
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