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Old 11-07-2009, 08:52   #11
akots
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The chance for detection is quite an obscure subject.

The most comprehensive info is here:

http://forums.civfanatics.com/showthread.php?t=247719

So, yes, presence of a spy on a tile with their spy at the end of turn should elevate the chance for detection. However, it seems that total EP and their ratio are more important. So, if you have generated a lot of EP during the whole game, due to either bigger size with lots of cities or early courthouses and other EP-generating buildings, you are marginally safe even without spies. This does not mean that an accidental spy cannot get through this. He will surely get through if this EP number is low due to smaller size and neglect of EP-generating building (can use the EP slider as well).

I'm not sure how the dice are rolled for multiple spies and how many rolls are taken per turn ( Is it a one roll per turn or one roll for each spy per turn).
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Last edited by akots; 11-07-2009 at 09:03.
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