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Old 21-12-2006, 18:21   #11
Melifluous
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But you know what I mean. In Civ 3 your turn finished and then you pressed Enter straight away.

In civ 4 it seems to have a little think about it and then decide that yes, you were right, you have finished. Maybe I should try playing without the 'wait at end of turn' option enabled... [shudder]

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Old 21-12-2006, 18:26   #12
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i tried that and its hell...
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Old 21-12-2006, 18:31   #13
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Quote:
quote:Originally posted by Matrix

Col, that's implemented in the last patch.
Not all of the features, only three.

I would not say that Blake's AI is better, it is somewhat better on lower difficulty levels but on Emperor and up it is essentially the same with a few minor tweaks.
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Old 21-12-2006, 18:38   #14
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Quote:
quote:Originally posted by Melifluous
...
In civ 4 it seems to have a little think about it and then decide that yes, you were right, you have finished. Maybe I should try playing without the 'wait at end of turn' option enabled...
It is recalculating everything again for the 100th time. Actually, the engine is recalculating all parameters (including gold and beakers and maintenance costs and all trade routes etc.) after each and every move you make. That explains part of the delay. Also, lots of graphics are redrawn from scratch again after every move. In some of previous unpatched versions iirc the game redrew all tiles and units almost after every move even those which are hidden in the fog of war. Now it is slightly faster but there are glitches now with saving and there are still some occasional memory leaks.

I've tried after the patch the barbarian mod on monarch and medium setting of difficulty on small pangea map at normal speed. Actually, AIs already had longbowmen when I started (about 900BC). And the game did not last that long, my modest army was killed in about 10 turns by combined forces of 3 AIs and I managed to raze only 2 cities.
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Old 22-12-2006, 11:02   #15
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Nice!

My poor dude got killed in an ill-advised solo attack on a city defended by bloody archers.

Still the game has moved on, I'm top in score and just about to upgrade around 50 cavalry to gunships

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Old 22-12-2006, 11:36   #16
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Quote:
quote:Originally posted by Melifluous


Still the game has moved on, I'm top in score and just about to upgrade around 50 cavalry to gunships

Nice. But keep in mind that gunships can't capture cities, so you'll need at least some other units to clean up after the gunships...
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Old 22-12-2006, 14:10   #17
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so upgrade about 40 of em or build tanks

and remember in civ4 cats/cannons/arty/etc anything that can bombard is very much your friend
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Old 22-12-2006, 15:51   #18
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Yeah I was planning on leaving 5-10 cavs, I also have a nice stack of cannons.

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Old 22-12-2006, 20:36   #19
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Quote:
quote:Originally posted by Matrix

Col, that's implemented in the last patch.
No - Blake's AI has moved on a lot since then. Latest came out yesterday!
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Old 15-02-2007, 14:47   #20
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I just got warlords last week, Mels super Pretorian has been working at my brain to buy it for the last few months.

I picked the Mongols for my first game. I managed to get quite a few Keshiks up 20-30 exp, and spawned about 3 leaders but never manage to make much in roads in the Russians and now they have crossbows

I might give up and try the Romans, as i dont like the idea of the upgraded Keshiks finishing at cavalry.....that is if i get time to play again

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