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#1 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
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This is the spoiler thread for our second game.
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#2 |
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Join Date: Mar 2003
Location: HAWK!.
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http://www.civ3duelzone.com/forum/to...p?TOPIC_ID=241
here is the open thread.... and now I better get lost before Shabba names this the spoiler ![]()
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One more turn..... just one more turn... one MORE! |
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#3 |
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Join Date: Mar 2003
Location: Costa La Haya
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The game has started. At first glance, I don't like my starting position: next to a river, with grassland to the north, and plains (!) to the south. I start on the plains, I think I'll just settle there. My scout doesn't reveal any luxuries.
Screenies will follow. btw, I'm arab.
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#4 |
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Got warrior code from the first hut. No luxuries, but two huts is good I think.
![]() 62KB What should be my build queue? I think I'll go warrior-scout-granary-settler. Should I build more than 2 scouts? It's normal pangea.
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#5 |
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Join Date: Mar 2003
Location: Netherlands!.
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scout-scout-warrior-settler or
scout-scout-scout-warrior-settler |
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#6 |
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Join Date: Mar 2003
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I agree with ERIKK. Use that trait before it gets obsolete. You get settlers and cities from goody huts with a little luck.
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#7 |
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Okay, thanks.
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#8 |
Join Date: Apr 2003
Location: Netherlands.
Posts: 479
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That's a superb starting position - clear out and irrigate those game forests, and you will grow like a madman ! Good luck (I agree with ERIKK about the scouts).
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Twente for the cup ! |
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#9 |
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Game forests are great, but don't forget that the Arabs aren't industrious. It will take quite a while to chop the wood. It is probably worthwile though.
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#10 |
Customized Admin :)
Join Date: Mar 2003
Location: sailing the seas of cheese.
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I totally agree on the scouts. Usually I build 3 scouts before anything else unless barbs are coming. This can only be the case when 1) You're playing raging hordes, 2) have a close neighbour. Both require some military.
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