25-01-2004, 11:58 | #81 | |
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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25-01-2004, 11:59 | #82 | ||
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Next town I found will be Andechs
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One more turn..... just one more turn... one MORE! |
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25-01-2004, 14:40 | #83 | |
Join Date: May 2003
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Quote:
Tiles with improvements that are actually worked are forbidden trespassing. But we know writing anyways, hehe... 1/2600bc - infidel Roman settler moves north (1 tile SE of Alp, dumb one). Rome is currently working the roaded tile S of Rome->no shileds there; cheated some irrigation upon a plain tile near Krente 2/2580bc - settler moves to horse near Krente, militia goes to 'Zwiebel Schweinen Schwaben'; Roman settler builds road 3/2560bc - currency is in, spammy beer-brewers need to know maths. I think it's a good way to beeline to railroad; *IIRC* (hope I'm not wrong this time) research time gets freaky in 1AD; horse has road, militia is back in Zw. 4/2540bc - Rome is size 4, moved militia out of Alp and decided to steal their BG in SW; militia in Z. fortifies, Krente's 2nd horse irrigated 5/2520bc - BG near Rome stolen, settler heads to NW of our tiny continent 6/2500bc - Rome status 3, could have build settler (can't see one, though), maybe starvation(?) 7/2480bc - 8/2460bc - Zw. grow to 3, counting shields for mm purpose 9/2440bc - let Zw. work horse, now 4spt, 12 shields to complete settler, loses 1 bulb in the process; Alp completes Phalanx, militia NW of Rome 10/2420bc - MT builds Trireme -> Phalanx (Krente is undefended atm) Flensburg founded in NW (Flens is a tasty brew out of funny bottle) prod in Flens set to Phalanx; Trireme zigzags south (could load settler/mil from Zw. almost in time) Let's hope there's no nasty one on that other continent! built 2nd Palace improvement |
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25-01-2004, 14:43 | #84 | |
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25-01-2004, 14:43 | #85 |
Join Date: May 2003
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Forget the pic, here it is:
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25-01-2004, 20:36 | #86 |
c00l b33r
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2400: Trireme moves W of island and sees a hut
2380: Zwiefalten Settler > Phalanx. Settler moves S to rushbuild roads. Trireme S, nothing but island. IT: Roman settler finds it can not move N 2360: Settler speedbuilds road 2340: Caesar threats to crush for Currency. Go and fuck yourself! He welcomes friendship. Demanding tribute might be a little to much. 2320: Trireme moves S and find tundra. Caesar is seen to have 2 settlers. 2300: Me Tene Phal. > Trireme for Northern expedition. 2280: Mats! We can build some interesting stuff now Tech to Myst in order to have very fast techs under Demo. Tri finds Southpole. 2260: Rome develops Currency. Catapults are being build in Zwiefalten and Aplirsbach. Phalanx arrives in Krente and homes. 2240: Nada 2220: Phalanx in Flensburg > Catapult. Trireme finds we have 2 islands to our SW instead of one Thoughts: Build some Catapults and take Rome, keep on exploring and dev to Democracy, build some temples for happiness. Once in Demo we can develop very fast until 0 AD. Turn to Stapel.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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25-01-2004, 21:11 | #87 |
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playing!
Since we will have pyramids soon, we do not need democracy. For the lurkers: The civ1 pyramids works kinda like the religious treat, and you also get all forms of democracy at once.
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25-01-2004, 21:13 | #88 |
c00l b33r
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hm, Demo could be there faster through dev than by Pyrs. But I could be wrong. Dev turns before 0 AD are crucial however.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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25-01-2004, 21:37 | #89 |
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1. 2200 BC; road
2. 2180 BC; irri 3. 2160 BC; move 4. 2140 BC; road 5. 2120 BC; irri 6. 2100 BC; build settler, as trireme is finished. 7. 2080 BC; 8. 2060 BC; 9. 2040 BC; 10. 2020 BC;
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Vrooooooooooommmmmm Stapel doesn't like cricket |
25-01-2004, 21:41 | #90 |
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27.41KB
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