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Old 25-01-2004, 11:58   #81
Beam
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Quote:
quote:Alpirsbach founded
So we are going to produce one of Germanies finest beers
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Old 25-01-2004, 11:59   #82
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Quote:
quote:Originally posted by Beam

Quote:
quote:Alpirsbach founded
So we are going to produce one of Germanies finest beers
maybe in Zwiefalten, but Alpirsbacher sucks (btw, it gives me a headache sometimes, too, even one bottle!). I wanted Weihenstephan, but the name was too long.

Next town I found will be Andechs
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Old 25-01-2004, 14:40   #83
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Quote:
quote:Originally posted by Lt. Killer M

Grille, it is tiles being used that count
Yeah - have done some practising this morning. 3h civ1ing (felt like 10 min, of course!) - I was shocked when I returned to a better resolution
Tiles with improvements that are actually worked are forbidden trespassing. But we know writing anyways, hehe...



1/2600bc - infidel Roman settler moves north (1 tile SE of Alp, dumb one).
Rome is currently working the roaded tile S of Rome->no shileds there;
cheated some irrigation upon a plain tile near Krente

2/2580bc - settler moves to horse near Krente, militia goes to 'Zwiebel Schweinen Schwaben';
Roman settler builds road

3/2560bc - currency is in, spammy beer-brewers need to know maths. I think it's a good way to beeline to railroad; *IIRC* (hope I'm not wrong this time) research time gets freaky in 1AD;
horse has road, militia is back in Zw.
4/2540bc - Rome is size 4, moved militia out of Alp and decided to steal their BG in SW;
militia in Z. fortifies, Krente's 2nd horse irrigated
5/2520bc - BG near Rome stolen, settler heads to NW of our tiny continent
6/2500bc - Rome status 3, could have build settler (can't see one, though), maybe starvation(?)
7/2480bc -
8/2460bc - Zw. grow to 3, counting shields for mm purpose
9/2440bc - let Zw. work horse, now 4spt, 12 shields to complete settler, loses 1 bulb in the process; Alp completes Phalanx, militia NW of Rome
10/2420bc - MT builds Trireme -> Phalanx (Krente is undefended atm)
Flensburg founded in NW (Flens is a tasty brew out of funny bottle) prod in Flens set to Phalanx;
Trireme zigzags south (could load settler/mil from Zw. almost in time)
Let's hope there's no nasty one on that other continent!

built 2nd Palace improvement

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Old 25-01-2004, 14:43   #84
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quote:Originally posted by Beam


Aggie, you want to join the stack already or want to practice a little first?
Thanks for all the tips, but this is such a strange world for me... Maybe I'd better lurk.
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Old 25-01-2004, 14:43   #85
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Forget the pic, here it is:



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Old 25-01-2004, 20:36   #86
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2400: Trireme moves W of island and sees a hut

2380: Zwiefalten Settler > Phalanx. Settler moves S to rushbuild roads. Trireme S, nothing but island.

IT: Roman settler finds it can not move N

2360: Settler speedbuilds road
2340: Caesar threats to crush for Currency. Go and fuck yourself! He welcomes friendship. Demanding tribute might be a little to much.

2320: Trireme moves S and find tundra. Caesar is seen to have 2 settlers.

2300: Me Tene Phal. > Trireme for Northern expedition.

2280: Mats! We can build some interesting stuff now Tech to Myst in order to have very fast techs under Demo. Tri finds Southpole.

2260: Rome develops Currency. Catapults are being build in Zwiefalten and Aplirsbach. Phalanx arrives in Krente and homes.

2240: Nada

2220: Phalanx in Flensburg > Catapult. Trireme finds we have 2 islands to our SW instead of one

Thoughts: Build some Catapults and take Rome, keep on exploring and dev to Democracy, build some temples for happiness. Once in Demo we can develop very fast until 0 AD.

Turn to Stapel.
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Old 25-01-2004, 21:11   #87
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playing!
Since we will have pyramids soon, we do not need democracy.

For the lurkers: The civ1 pyramids works kinda like the religious treat, and you also get all forms of democracy at once.
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Old 25-01-2004, 21:13   #88
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hm, Demo could be there faster through dev than by Pyrs. But I could be wrong. Dev turns before 0 AD are crucial however.
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Old 25-01-2004, 21:37   #89
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1. 2200 BC; road
2. 2180 BC; irri
3. 2160 BC; move
4. 2140 BC; road
5. 2120 BC; irri
6. 2100 BC; build settler, as trireme is finished.
7. 2080 BC;
8. 2060 BC;
9. 2040 BC;
10. 2020 BC;
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Old 25-01-2004, 21:41   #90
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