17-07-2007, 22:13 | #11 |
Emperor
Join Date: Apr 2004
Location: Blame Canada!.
Posts: 3,501
|
The 2vs2vs2 civ3 game we had going went very nicely on the first 75 turns. Then something went bad.
I think this kind of game are possible with: - Accelerated production. - Very dedicated turnplayers.
__________________
Postcount = Postcount + 1; //Postcount++ |