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Old 15-11-2005, 08:01   #11
Pastorius
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Amybe so, but difference being less of a 10horsemen + 2 spears SOD (just a general example), and more of a mix, no?

Mix being a more complex promotion based one.
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Old 15-11-2005, 09:19   #12
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Quote:
quote:Originally posted by Kemal

The AI also sometimes waits to attack until it feels it can mount a decent assault at once, not spread out over several turns. Maybe this is what happened in your case too?
nope, there was just this one unit.
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Old 15-11-2005, 09:19   #13
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Quote:
quote:Originally posted by Matrix

Was it healing?
nope. healthy all the time.
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Old 15-11-2005, 09:20   #14
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Quote:
quote:Originally posted by Beam

In other words: said Knight might be waiting for the right time to attack?
but nothing changes - but, it seems, the RNG rolls.
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Old 15-11-2005, 14:55   #15
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Quote:
quote:I can only conclude that the AI knows combat results will be 'good' or 'bad' and attakcs only when 'good'.
hmm, I had an AI Knight (2 promotions) attack an Elephant on a hill (Combat 1 (+10%)) last night and lost. So, I guess the AI doesn't cheat on every attack What was really weird, though, was he had 4 LB's and 3 pikes in a nearby town. These units never left the city, allowing my 2 Elephants to pillage the snot around all the nearby tiles and cutoff his horses (no more knights ), cows, and a free pass to his silks. Very wierd behaviour, as he had enough units to wipe out my 2 elephants. This was in the SG LoTR-17 last night.
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Old 15-11-2005, 21:35   #16
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Seing as this is mr Jsut's thread, and that he, back in the days where he used his proper nick over at the other forum, complained about the tank vs spearman, I thought this quote would be interesting.

Not that people here whine though

Quote:
quote:Posted by Sirian about the gunship in Spearman vs tank thread:
Players need to get past the graphics and "realism" and deal with the gameplay. The Gunship is doing exactly what it is meant to do. It's not good at attacking fortified cities, so I have no sympathy for complaints of "Longbow killed my Gunship!" Yeah? So what. A single human doesn't last for 6000 years. America was not founded in 4000BC. It doesn't take hundreds of years for even ancient sailing ships to sail around to the other side of a continent. IT'S A GAME, PEOPLE. Gameplay first, realism second.
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Old 16-11-2005, 10:26   #17
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Paal, you're entirely correct, that's gameplay. But I measure Firaxis by their own claims, and it appears that - again - they fail.

Last time, at first nobody believed me that the AI knew the positions of my troops in the fog. Nobody believed me that it could be impossible to generate a leader with certain elites. And Firaxis certainly kept mum.

Guess what?
I was right on both counts.
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