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Old 19-01-2007, 01:30   #151
barbu1977
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Turn played.
On my next turn, my stack of should take Gulaman and pillage most roads next to it.

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Old 19-01-2007, 04:49   #152
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This is Graham's battlelog:
Quote:
quote:
Whomp:
Skirmish near Fat Boy City:
vKnight kills vSami (1/4) (Note: 1t NE of city, on grass)
vKnight kills vSami (1/4) (Note: Sami on the hill)
vKnight dies to vMDI (1/4)
eMW kills 1/4 MDI (5/5, no leader)

Skirmish near Pasargadae
vKnight dies to 3/4 Sami (3/4)

Barbu:
Near Ghulaman:
vKnight kills vMW (4/5) (promoted)
vKnight kills vMW (2/4)
vKnight kills vMW (4/4)
vKnight kills vMW (3/4)
vKnight kills vMW (3/4)
vKnight kills vMW (2/4)
vKnight kills vMW (4/4)
vKnight kills vMW (4/5) (promoted)
vKnight kills vMW (4/4)
eMW kills vMW (2/5, no leader)

3/5, and 2 vMW's left of the stack.
Looks like I miscounted the number of tiles between me and graham's stack. I'm sorry, this will be a major set bac.

(That, or he has way too many troops.)
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Old 19-01-2007, 20:43   #153
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The good news is we're awfully close to MT and that looks like his visible stack with 13 knights and 2 elite MWs. I wonder if I should abandon Tubby's city rather than fight it out with these two. The horse tile has been severed and I can continue to hit him from the north to stretch their logistics.
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Old 03-02-2007, 00:54   #154
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Turn played.

Here's thw Knight stack. I've disconnected some bad roads.

How many turns exacly until MT? I want to make Cav prebuilds.

I have 3 turn until Leo's. Too bad I cannot give it to you for a few turns...

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Old 03-02-2007, 18:45   #155
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We'll have cannons this turn and I'd think it will only take four more for cavs. The upgrades from MW's to cavs with Leos is huge. I will send as much cash as I can to get your upgrades since we only have the one horse resource. I'm still debating whether abandoning Tyred of Samurais makes sense with all those knights. Fortunately, he only has 3 fully healthy knights and I have an elite and vet sam fortified with arty support.
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Old 03-02-2007, 19:14   #156
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OK, I'll start Cavs pre built.

I may build weatlh in my cities as I have a huge amount of MW to upgrade. So as soon as MT is researched, send me some money and cancel the horse deal (if they get disconnected).

Also, don't forget to put sciende to 0. I think we should try to whipe the board out with cavs since they can kick asses until infantry (and infantry is sooo far away).
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Old 26-02-2007, 01:33   #157
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I'm 3 from MT. I moved a pike to the salt so I could disconnect it so they can't both have cavs. I had a couple elite victories but no MGL. My army is 3/13 after being attacked by them so I retreated towards the homebase. I'm concerned Graham will try to leader fish here but we'll see.




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Old 03-05-2007, 23:30   #158
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Ah crap. Theese were outskirt towns but Rik hit me good. He also hit me the turn before and he took two trebs but had to abandon a cannon so the good news is they don't have metal.

Empty Chop Suey captured by a 4/4 Conquistadore. Captured then abandoned.
Empty Ichi ni san captured by a 3/4 Conquistadore. Captured then abandoned.

Regards
Rik
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Old 05-05-2007, 20:50   #159
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51.56KB

How many turns until Mil Trad?

I'm thinking of selling my libraries...

What do you think?
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Old 06-05-2007, 22:21   #160
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I think it's one more turn for MT iirc. The only reason I can think to save your libs is if we research to steam. I could do it too so if you want that should be fine. Steam and cavs would be powerful but I'm not sure it's worth the costs when you have Leo's coming.

I'm a little afraid of what Rik's got coming with those conquistadors. The razing was a little unexpected.
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