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Old 14-08-2005, 12:46   #31
DavidC
 
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No they don't revolt immediately : if you have more unhappy citizens than happy ones, your cities will go into Disorder (on the next turn!!) and will stop all productions (sciences beakers, food, shields..) You should check each city every turn to see if you have more unhappy than happy since they only go into disorder on the next turn, you can always avoid problems with careful attention.
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Old 14-08-2005, 17:57   #32
akots
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There are a few exceptions to this. The whole thing in PBEM is complicated and probably somewhat broken. The happiness/disorder/WLTKD check runs apparently when the city growth and production is computed and certainly after the growth is computed. And the apparent grace period is just apparent, it does not exist. The city goes into disorder the very same turn but only during the interturn. Good thing that during the turn, a player can try to adjust slider or regulate the unhappiness by some other means.

There is little that can be done regarding the unhappiness during the turn on the following circumstances (or so it seems):

1) When you lose luxury due to actions of other player (AI) or expired treaty in a particular city or all cities. This happens if a luxury resource is disconnected. Treaties though expire after the production phase is finished and usually a player receives a warning about that (We lose our supply of ...).

2) When war weariness accumulates due to the action of other player or your own since war weariness is computed during production phase as well (apparently).

3) When your city grows and this growth results in failing through happiness check. This means that growth is first and happiness check is second event.

4) When you have "rounding" effects. Since luxury rate is calculated in increments of percentage of 10%, rounding effects can result easily in loss of 1-2 happy faces. I'm not sure this is the case though. Also, if you build new cities, thus increasing the rank of some of the other cities, these cities might also lose happy faces because of the rounding due to corruption.

5) Loss of military police unit.

I'm not sure that all these points are valid 100%. But in all these cases, there is no "grace" period. The only way to prevent disorder in all cities is to scroll through after you are able to zoom into a lower rank city (capital, second, third, etc. cities) and scroll forward to assign entertainers. So, in PBEM it is a good idea when one of the above events is expected to happen in the interturn, make sure that at least one of the lower rank cities will have some excess happiness and will be able to finish some build. You then can scroll forward and double check the happiness. Also, make sure every turn that you adjust the luxury slider. Just move it back and forward and even if it returned to the same state it was before you adjust it. Otherwise, the happy faces in the city screen are not adjusted to reflect the changes in happiness. It should be done at the end of the turn after the micromanagement phase. If some citizens were assigned different tiles during this scrolling, it is a good idea to check everything again at least through F1 screen.
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