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Old 20-10-2008, 15:19   #111
Shabbaman
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I think I can play CDZCOL2 1 tonight before I play my weekly TF2 PCW So you can expect the save around half past seven tonight.
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Old 20-10-2008, 16:35   #112
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I think I can play CDZCOL2 1 tonight before I play my weekly TF2 PCW So you can expect the save around half past seven tonight.
So Matrix, can play around 20:00 .
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Old 20-10-2008, 18:44   #113
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Turn 60: changed tobaccoplanter to tobaccoshop in Shabbaville: enough tobacco to make a load of cigars. Switched build order in Silverbastiano: not much use for two wagons at this point anyway.

Turn 61: load silver. Started building tobaccoshop, wagon is shipping the ore from Silverstalinio.

Turn 62: added missionary as a second tobacconist.

Turn 63: changed missionary to blacksmith.

Turn 65: purchased a blacksmith for 1000g; tried trading some cigars with the natives, but they don't offer enough.

Turn 66: we can get Bartolome de las Casas. I say no. Then I'm offered Peter Minuit. Of course I agree, and begin swearing because I just wasted 250g. Started building a lodge on our lumber.

Turn 67: aaaiiii, pinky ring. Tax to 8%.

Turn 70: added the petty criminal and blacksmith to Shabbaville. We're running on a food deficit, I suggest we ship the criminal to the expert fisherman-village.
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Old 20-10-2008, 19:37   #114
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So what is the difference between Minuit and de las Casas?

So wagon trains can ship to and from not only from their home city? Can they be loaded onto ships?
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Old 20-10-2008, 20:00   #115
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So what is the difference between Minuit and de las Casas?

So wagon trains can ship to and from not only from their home city? Can they be loaded onto ships?
dl Casas is some kind of useless crap.
Minuit makes new colonists cheaper. Really worth it.
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Old 20-10-2008, 20:14   #116
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WE NEED A GALLEON!

What is it with you deliberately delaying our most valuable sources (trade and new colonists).
And our caravel is not sent back to Europe with silver and tobacco? Not even used top bring someone to the fish village? Just 10 turns of nothing? In stead, our colony is running short on food, just to transform tobacco to cigars......

I'll do the math:
Tobacco can be sold for 500 a load, cigars for 1100. That seems a a lot better. However, the tobacconists can also be used to grow more tobacco. Not 3 cigars but 4 tobacco.

After 33 turns, we have (nearly) 100 cigars, thus 1100 gold. Instead, we could have had 132 more tobacco (33*4), worth 660. Add the 500 worth of the original tobacco, and you'll see we are actually deliberately wasting money at the cost of a food defecit.....
[/rant]
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Old 20-10-2008, 21:29   #117
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That caravel is just back from Europe. It is running a deficit because I just added two colonists.
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Old 20-10-2008, 22:23   #118
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Dont fight kids!
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Old 20-10-2008, 23:58   #119
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I hadn't finished ranting . I'll give it another go tomorrow. All in a constructive way of course.

But we really need a galleon, not a cigar shop.
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Old 21-10-2008, 00:05   #120
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Question: Why don't we use the missionary for a mission atm? Those nice little Indians would be nice...
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