06-11-2010, 20:20 | #11 |
Emperor
Join Date: Apr 2004
Location: Blame Canada!.
Posts: 3,501
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We are well into the the game. Things are going smoothly for me.
- I got +1 movement for circunmnavigation. -I have most of the world mapped. It has been decision time for me. How should I try to win this game? I have decided to try to grab a culture win. (The other option would have been to try to go after stapel since he must no have mutch infrastructure after his war with BC) - I have already secured peace deals with all my opponents. 25 turns with Matrix. - I already have 2 religion holly cities. - I was the first to get to music (great artist) and should have no problem getting the Sixteen Chapel (+5cpt for state religiion buildings and +2cpt for specialists) In the next few turns: - Get some military in order to prevent a war. (Right now, event with a 10 turn warning, I'm vulnerable) - Aim to get the Siral Minaret (+2gpt per state religion building) The general stategy will be to: - Lay low and wait as mutch as possible before gating the second city into culture. Try to get as mutch great artist as possible and use them for the third city. Here are some pictures.
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07-04-2011, 04:11 | #12 |
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So I'm still going for that cultural victory.
I doubt I'll make it under cover since both Grahamiam and Stapel have huge spy ratings compared to mine. Therefore, if I make it, they would have had to not look at the victory screen or not count my great artist number correctly. Here are my 3 tries. So when opporto its 50k in max 49 turns, I should have enough Great Artist to boost Guimaraes with all the GA I will have. (5 are already done) The problem is that Stapel can squash me anytime (we have a 10 turn peace deal). He is so ahead in tech and production I doubt I can do anything. I'm still doing military in every other cities. Stapel may also be able to win with a space race before I win with culture. Compared to last time, I have not been going 100% science. Therefore, I'm able to have some military units not too out of date. Here is an idea of the tech situation.
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Postcount = Postcount + 1; //Postcount++ Last edited by barbu1977; 13-04-2011 at 14:46. |
13-04-2011, 14:55 | #13 |
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A war had broken up agaist Stapel on one side and Gaham, Matrix and Furiey on the other side. After about 10 turns and a few city takeover, they all made peace yesterday.
Needless to say that I was quite happy with a "everybody at war except me" situation. All diplomatic relations are quiet on my side for the moment. Nobody approached me about the situation. I guess keeping a low profile is better for me at the moment than trying to force longer peace deals.
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14-04-2011, 12:36 | #14 |
King
Join Date: Aug 2006
Location: Adelaide, Australia.
Posts: 2,060
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Maybe you should slow down with the culture in lisbon, that way delay it a little so it doesn't advertise it so much because when it does hit 50k everyone will notice.
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26-04-2011, 14:44 | #15 |
Chieftain
Join Date: Apr 2011
Location: The Damn Yanks... You know
Posts: 16
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This is cool... I have recently been trying to win cultural victory against Monarch AI... with no sucess...
Maybe I am picking the wrong leader Last edited by Sommerswerd; 26-04-2011 at 14:49. |
26-04-2011, 14:50 | #16 |
Chieftain
Join Date: Apr 2011
Location: The Damn Yanks... You know
Posts: 16
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Plus I'm looking for barbu...
double- plus I need to get my post count up so people respect me |
18-05-2011, 14:57 | #17 |
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Join Date: Apr 2004
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If my opponents keep their word, this game will end in 9 turns. I have a 10 turn war declaration warning deal against Stapel, Furiey, Matrix and Furiey.
Therefore; A) I have a Great Artist next turn (66% chance). In 3 turns, I have a city at 26k another one at 46k, I use my 7 GA and win. B) I dont have a GA next turn (33%). I have to wait 9 turns to reach 50k. The other city will be at about 28k. I use my 6 GA on that city and win C) My oponenent don't respect the deal and attack me.
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