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Old 15-01-2009, 15:42   #321
digger760
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Is this game dead?


Infact not much at all is happening on the forums recently.
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Old 15-01-2009, 15:53   #322
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There is PB and CDZ cup. I'm not sure something is supposed to be actually happening.... I guess that game must needs to be finished, I'm not sure what the problem is. Somebody had to pick up the save and kill the REF. There is not much to kill though, so it might be possible to finish within one session or may be two.
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Old 15-01-2009, 16:37   #323
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I was already thinking about this game yesterday as I was thinking about what to do on the weekend. Haven't played Col since I was last playing this game, so maybe I'd screw it up badly. OTOH, this game might never finish otherwise. So if someone wants to continue, then go ahead, otherwise I'd probably play on Saturday or Sunday.

I don't like that there is no patch around but I'll probably try out some "inofficial patch"-mod in my next game.
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Old 15-01-2009, 18:14   #324
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I tried the unofficial patch, and it's OK. The lack of a good patch made me loose interest in col2. Stupid Firaxis.
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Old 19-01-2009, 00:34   #325
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1719 AD - Convert some units to Dragoons and Soldiers. Kill some REF units but lose a Dragoon.

IT: Dom Pedro helps us. We lose two cannons.

1720 AD - Kill the rest of the units but lose another one.

1721 AD - Kill one unit.

1722 AD - made peace with Monty. We can sell stuff in Tlatelco. It can be reached in one turn from Shabbaville.

1723 AD - Got Crabsilver back without any losses.

1727 AD (Turn 8) - Not much happening until here. But damn, I moved our Galleon directly next to a Man'O'War.


Somehow this looks like a piece of cake if you look at the statistics attached...
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Old 19-01-2009, 00:53   #326
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Sure, the king cannot land more than 20 units at a time.
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Old 20-01-2009, 12:56   #327
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Quote:
Originally Posted by socralynnek View Post
Somehow this looks like a piece of cake if you look at the statistics attached...
To be honoust, I had started to play the save, from just before where Shabba declared independence. From there, it was too easy. I guessed that by losing a colony, including valuable guns, we would have a more balanced game. But it still seems rather easy!


@Shabba where did you get the patch and who made it?
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Old 20-01-2009, 13:35   #328
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Quote:
Originally Posted by Stapel View Post
@Shabba where did you get the patch and who made it?
It's here.
Dale and Snoopy made it. I haven't tried it though. It is said to fix the most glaring bugs, but the real gameplay issues remain (such as the REF growth being solely dependent on the production of bells).


Quote:
Originally Posted by Shabbaman View Post
The lack of a good patch made me loose interest in col2. Stupid Firaxis.
Me too...
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Old 20-01-2009, 20:43   #329
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There are some balance mods as well, but I haven't looked into those.
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Old 05-02-2009, 22:24   #330
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I'll pick up the game for the next turnset. Will play tomorrow afternoon cause I'm taking the afternoon off
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