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#11 | |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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#12 | |
Moderator
Join Date: Apr 2003
Location: the cookie jar.
Posts: 1,568
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![]() They do appear to have broken the format of the bix(.biq) with the new FLAV section... but I have written a workaround for that bit already ![]() I need to add all the default settings for the new terrain and resources, add some more logic to the file detection/reading/writing bits and then debug what I've added! eta: er... realistically a couple of weeks maybe. |
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#13 | ||
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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-I created a bix in the PTW editor -Then I used DrA's tool to tweak (it can't handle C3C big's yet, that's why) -Then I opened the bix in the C3C editor and placed the C3C resources -And saved it as a bix (PTW file) |
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#14 | ||
Join Date: Mar 2003
Location: Echo Park.
Posts: 544
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__________________
<font size=\"1\">\"I have to play EXISTANCE with someone friendly. Are you friendly or are you not?\"</font id=\"size1\"> |
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#15 |
Moderator
Join Date: Apr 2003
Location: the cookie jar.
Posts: 1,568
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![]() too true smalltalk! the next generation of m$ os' will have .net in the kernal though ![]() |
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#16 |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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A little suggestion: it would be nice to be able to rate the copied tiles (180 degrees)...
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#17 |
Moderator
Join Date: Apr 2003
Location: the cookie jar.
Posts: 1,568
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![]() Thx Aggie ![]() current suggestions/ideas for new features; mirroring a selection of tiles (flipping in x or y axis) rotate a selection - probably in 90degree increments only (90/180/270) stretch/shrink a map (this could be tricky... but might work ok for x2 /2 operations anyway) The first two are relatively 'easy' and might make the next release. BIQ support is getting there, Dianthus from CFC has generously given me the use of his source code for pcx reading so that might well get added (eliminating the need for the DLL and adding support for resources.pcx files with different transparency colours), as might support for compressed bix/biq's. I am working on getting resources and continents to update properly too (fixing the bug Aggie caught hopefully and making the stats analyser work after you change a map about.) Longer term I want to add fancy map generation functions, heat and humidity overlay tools, improve the minimap 'refresh map' method to be much quicker, and add new map functionality. Even longer term I want to add an in-game gfx preview window, display overlay gfx (rivers, mines etc.) and implement unit and city support. Other additions might be fancy resistribute item(s) tools, replace and clone tools, multiple object clipboard. Any more? |
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#18 |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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#19 |
Join Date: Apr 2003
Location: dead.
Posts: 2,349
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I've installed and am playing around with it right now
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<font color=\"brown\"> <b><i>\"NOT back from the dead\"</b></i> </font id=\"brown\"> |
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#20 |
Join Date: Apr 2003
Location: dead.
Posts: 2,349
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One question :
Is there a possibility to have the Analyzer run on just a SELECTED area ? It would be awesome if possible at all ![]()
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