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Old 31-07-2006, 23:07   #71
BCLG100
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Knew i forgot to do something

here's the save- http://www.civfanatics.net/uploads12....Civ4SavedGame

i hope
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Old 01-08-2006, 04:30   #72
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Preflight check: looks ok, will try to get a road up to the copper town. Will also keep building the oblisk so we can get the copper in our cross.

IBT: Teno chariot -> archer (it grew to 6 and is unhappy now, so MM to river hill that's being mined); Teot chariot -> granery

T1: 725 AD Notice that one of the barb archers in the city to the W is injured. Someone's attacking it. Decide to give the archer in Teno a Guerilla upgrade and to send him W to explore.

IBT:

T2: 700 AD archer heading SW

IBT: Catherine converts to Jeudeism. Crap

T3: 675 AD nada

IBT: Writing -> Alpha; Teno archer -> Lib

T4: 650 AD worker starts building a cottage on the plains tile next to Teno. Archer heads NW to cover worker roading. Chariot in Teot heads NW to capitol as there's a barb archer moving towards us.

IBT: Catherine Adopts Hereditery rule

T5: 625 AD nada

IBT: exploring archer finds coast to the W

T6: 600 AD

IBT:

T7: 575 AD MM Teno onto a river-plains cottage tile. It is doing -1fpt, so it needs to be MM'd back in 8T.

IBT: CG1 Archer in Simon's Spot defeats Barb Archer

T8: 550 AD Sign an open border agreement with Catherine. Saladin won't sign as we are his worst enemy Next player should really concentrate on military.

IBT: Teot granery -> Chariot

T9: 525 AD Adopt Slavery as we seem to have ignored that. Could prove useful.
Cathy has axes. One is moving towards a barb city.

IBT:

T10: 500 AD Exploring Archer is now S of Cathy. MM Teno to cottage on river grass. Lib due in 1T, alpha due in 14T.
Rice near Simon's spot is now irrigated. 2 workers are nearby, so we can probably quickly road the copper as well as mine a grass hill. Pop limit is 3 due to happiness.

Barbs have 4 archers in the town to the W, so expect another unit to come our way next turn.

Archers in Simon's Spot can be promoted.

Diplo: Cathy dislikes us, Saladin hates us.

Research/Treasury: Alpha in 14t, +1gpt, 27g in the bank. Perhaps we should go for Meditation for the Missionaries so we can convert Cathy? Or at least spread Taoism? Or just finish Alpha and trade for it?



the save -> http://www.civfanatics.net/uploads12/CDZ-BC-0500.zip
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Old 01-08-2006, 09:02   #73
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I got it.
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Old 03-08-2006, 19:10   #74
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I have to pass this turn.
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Old 03-08-2006, 19:19   #75
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Kemal
BCLG100
Grahamiam
grs
ProPain----> up
Furiey---->on Deck
Beam
Shabbaman

So thats where we're at now
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Old 07-08-2006, 21:54   #76
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woops, totally forgot about this. Me is ashamed very, very, very much.

My sincere apologies to all of you and if you're still willing to have me onboard I'll be a good boy and play in time. I see I'm still up but this week is my last before my holiday and I have a lot of work to do before the holiday kicks in so I humbly request to skip me/push me backwards in the schedule at this moment. Friday is the start of my two weeks of leisure and I'll be available a lot then. Will check here regularly also from now.

Again, my apologies for totally screwing up here.
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Old 07-08-2006, 21:58   #77
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Well erm looks like its back to you shabba (read somewhere else furiey was away) that and beam posted elsewhere he was away.
Kemal------. on deck
BCLG1000
Grahamiam
grs
ProPain
Furiey
Beam
Shabbaman---->>>>Up
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Old 07-08-2006, 22:15   #78
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Nice, I'll play tomorrow afternoon. We need a better bump mechanism btw, how about sending a PM to the next turn player?
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Old 07-08-2006, 22:22   #79
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We could do that yes, how about the person who played last should inform the next person.
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Old 08-08-2006, 17:57   #80
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I'm short in time, so I can't play a lot today.

IBT: I see an barb archer moving out of Etruscan

475 b.c. Tenochtitlan builds chariot, starting on another.

450 b.c. Teotihuacan builds chariot, starts on another. I whip an obelisk with 1 turn left in SS. Kill the barbarian archer with a chariot and win.

425 b.c. Tenochtitlan builds chariot. It's now building a granary, done in 5. By then it could be producing axemen. SS completes obelisk, starts on granary.

400 b.c. Tlatelalco builds worker, wants to continue on an obelisk. It's got 1 hammer in it, and it seems kind of pointless since the city already has culture from hinduism. Undecided between a granary and a library, but I go with the library as whipping might make it easier to finish the library.

375 b.c. Teotihuacan builds chariot. Let's make another! I kill a barb archer with a chariot, move a chariot stack next to Etruscan. I see a russian stack of two approaching Etruscan, I think it's smart to let them soften the defenses.

IBT We're CDZ the mediocre, culturally speaking. Etruscan archer attacks stack and is defeated.

350 b.c. not. much.

IBT Cathys axe wins, but we still have poor chances against Etruscan. About 25%. I have to go at this point, so I save and leave it open for discussion.

Save is here. BTW, Propain, if you're reading this: fixing the CDZ upload should have some priority on your to-do list.

Kemal's up!
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