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Old 30-06-2006, 20:00   #31
BCLG100
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that means not much to me

large?

though i suppose the number we have right now could be supported by a standard sized map
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Old 30-06-2006, 22:13   #32
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Large would be good, standard would be better, but as long as everyone understands about the possibility of pitboss slowdowns next year when we get around to the late-game, I'm cool with whatever the majority wants.
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Old 01-07-2006, 03:29   #33
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Well it takes about 20mins for me to load that 18 player pitboss game right now
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Old 01-07-2006, 09:34   #34
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Still taking sign-ups? I need to redeem myself...
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Old 01-07-2006, 10:17   #35
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We should first have the number of players and then decide on a map size. It should not be too large.
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Old 01-07-2006, 12:09   #36
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Preferably not too small! Since it's a Pitboss game, you will have all the time in the world to play your turn, so why not give all the players a little room? That will also prevent early elimination, which, I can assure you, is no fun when you're greatly anticipating such a game.
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Old 01-07-2006, 15:31   #37
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I agree...but we dont want to kill the computer and not have the game be finished.

/matrix I hope you dont carry over a grudge.
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Old 01-07-2006, 15:45   #38
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No. No grudge.
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Old 01-07-2006, 15:51   #39
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Six months or a year from now, if the pitboss box is showing enough strain, I'll scrape up something with a bit more horsepower. At this point, I'd just say that a huge map means an upgrade sooner than I may be able to provide one.

I do roughly daily saves on the OT Civivor game already, and at least weekly to a separate machine, so short of the place burning down we wouldn't be completely SOL.
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Old 01-07-2006, 18:14   #40
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Pitboss machine is up - IP is 12.30.20.90, game password is 'testing'. I've got it running a huge islands map with 17 random human players, so grab a civ and ensure you can connect - please don't assign passwords to the individual civs though.

Post here if you can or can't connect and I'll leave it running until we start the actual game.
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