09-01-2006, 19:58 | #21 | |
Emperor
Join Date: Mar 2003
Location: HAWK!.
Posts: 4,365
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Aside from that I prefer to have a very good and long look a tthe lay of the land. Res (food bonues etc) play a much larger role for city growth than one might at first assume - remember that e.g. there is no more production cutoff on completion. 1 more hammer suddenly can become a LOT! Thus, I go by best use of land, even if that sometimes includes a 4 tile overlap between cities or a wasted space between them Also, one thing to remember is that if, e.g., you build Stonehenge, then your borders will expand fast and for free. Grabbing horses in the 9 of a new city suddenly may not be encessary. If, OTOH, you have to rely on building culture buildings to get to a res, then slapping them right next to them is more important.
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10-01-2006, 23:10 | #22 | ||
Custard used tile
Join Date: Jul 2003
Location: Opening a can
Posts: 3,158
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Quote:
So far, I have unfortunately not been able to finetune either cottage based income or religion based income. Meaning that I ve gone with a mix of the two Cottages come early if I am nonspiritual, and somewhat later if I am spiritual. Of the few games I ve played, I ve had my 2nd or 3rd worker almost exclusively on cottages Cottages on plains mainly in my case. Farm on grass, and farm/cottage on floodplain.
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