23-05-2006, 15:17 | #1 |
King
Join Date: Apr 2003
Location: The Fake Dog Poo Factory.
Posts: 1,887
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1st Strike Promotion
Can somebody tell me what the first/2nd strike promotions do, i have never been able to figure it out.
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23-05-2006, 15:27 | #2 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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They increase your chance for a 1st strike (ie, a free shot at the unit that's attacked/being attacked). Note, drill 1 is +1 first strike chance, meaning to roll for a chance to get it. Drill 2 automatically gives you one more first strike (guareenteed I believe).
Drill I 1 extra first strike chance Drill II 1 extra first strike Drill III +2 first strike chances Drill IV +2 first strikes, +10% vs. mounted units |
23-05-2006, 15:46 | #3 |
Moderator
Join Date: Aug 2005
Location: Middle of VA.
Posts: 3,896
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I'm assuming that those aren't cummulative.
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts? |
23-05-2006, 17:14 | #4 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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I believe they are. That's why drill 4 can be so devastating, but drill 2 pretty much stinks
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23-05-2006, 18:00 | #5 |
King
Join Date: Aug 2004
Location: Yankton, SD.
Posts: 1,310
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The First strike promotions are really nice when they are stacked on top off CG3 promotions. This allows for several high powered free shots which pretty much devestate the entire opposing force. I have had Cg3 LB's with drill 3 and 4 and they never even get damaged as they kill the opposing chariot or axe before they even get to hit back.
I am really excited about the expansion trait that gives all archers and artillary drill 2 to start with. Can you say ouchie?
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