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Old 24-11-2005, 11:10   #121
Pastorius
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Kemal, what was the intention behind the mil advisor - to show the difference between civs in terms of units?
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Old 24-11-2005, 11:13   #122
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Quote:
quote:Originally posted by Shabbaman

Quote:
quote:Originally posted by Shabbaman

So how do you finish a game quickly?
select highest difficulty.
restart until you hit a start with stone in the 21.
sit back and wait a few turns for the early beating.

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Old 24-11-2005, 11:15   #123
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Old 24-11-2005, 11:16   #124
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What has the stone to do with that?

Oh, and very helpful. It's a serious question after all, modern era is boring.
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Old 24-11-2005, 11:21   #125
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Well have you tried the

1) Build barracks
2) Use initial warrior to find the AI.
3) Build lots of warriors (pick a civ with early UU)
4) Build quite a few.
5) Beat seven shades of shit outta the AI...



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Old 24-11-2005, 15:19   #126
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quote:Originally posted by Melifluous
[br3) Build lots of warriors (pick a civ with early UU)
4) Build quite a few.
5) Beat seven shades of shit outta the AI...
So in my current game I am beating the crap out of the AI with axemen. But now I've captured all those cities my science rate is dropping due to higher maintenance. Should I just raze those size 7 highly productive cities?
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Old 24-11-2005, 15:33   #127
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Yup.

Burn em to the ground.

They suck! Did you build them? Then they must be inferior!

Trust only your own cities my friend.

Hope this helps

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Old 24-11-2005, 15:56   #128
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No.
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Old 24-11-2005, 16:09   #129
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Quote:
quote:Originally posted by Shabbaman

What has the stone to do with that?
AIs love to have stone. If YOU have it, they don't. Thus, they are quite likely to change that...... [harharhar]
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Old 24-11-2005, 16:32   #130
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Hm. Are their sentiments toward stone stronger than towards other (strategic) resources? Marble for instance?
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