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Old 27-05-2003, 23:00   #1
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Default Defining your opponent's intentions ?

Playing a fair few PBEM's at the moment, I'm wondering how everyone goes about figuring out what their opponents are up to. With the starts usually rather separated, this does not matter in the early game, but later on, how do you all formulate a theory of what your opponents are going to do ?
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Old 27-05-2003, 23:26   #2
Lt. Killer M
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I try to imagine what I would do. Naturally, I get a LOT of options as I ahve to estimate the town improvements and the troop numbers as well as the cash. But it is a start.
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Old 27-05-2003, 23:42   #3
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And then you try to do the unexpected
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Old 27-05-2003, 23:53   #4
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col, don#t give your methods away
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Old 28-05-2003, 09:00   #5
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Look at the histograph every turn.
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Old 28-05-2003, 09:00   #6
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Like Killer I try to think of what I would do. Also I read some spoilers for other games by the same player to get a general idea for playstyle. (doesn't work always.). Also I get embassies asap with my opponents neighbours to figure out if they're at war with one or another.

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Old 28-05-2003, 11:42   #7
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I regularly check the demographics (F11), in the beginning to see whether literature has been invented already, but especially in the later stages of the game, when the AI has been decimated. With some effort of manually de-/increasing your empire's economical output, you can get the exact amount of commerce and shield your opponent produces.

As for their intentions, I just try to guess based on what I've read from them in the spoilers of previous games.
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Old 25-08-2003, 12:52   #8
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I think to properly be able to gauge what your opponent is thinking requires information on many different variables such as civ trait, UU, history up until that point, histograph, quality and quantity of land etc.
Put an obselete unit near the others territory ( Got that one from diggter760).
I also try and do as the others have done like, histograph, reading previous game play/style,
Look at what UU and traits they have that would benefit them in a particular way.
Throw a puny unit or a mock invasion to gauge their response strength and time.
Use the espionage screen to check key cities to see type and number of units + improvements and build ability.
Always try and put yourself in their shoes and do what they would do.

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Old 25-08-2003, 15:00   #9
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Quote:
quote:Originally posted by Sir Eric
Look at what UU and traits they have that would benefit them in a particular way.
so you were expecting a stack of Beserks then, just after I discovered invention and built Leonardos (and had the great library..i think built it from memory??)...so...

Great Libray = 100% tax and lots of cash
Invention = Berserk, and Leonardos,

Lots of cash+ lots of archers + leonardos + accel production = lots of cheap upgrades to Beserks.

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Old 31-10-2003, 19:41   #10
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Quote:
quote:Originally posted by Sir Eric


Throw a puny unit or a mock invasion to gauge their response strength and time.
I particularly liked this idea.
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