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Old 14-03-2003, 08:37   #1
Shabbaman
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Default *SPOILER* Shabba - Killer Round 1

This thread contains top secret information on North Korea's strategic plans.
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Old 14-03-2003, 08:37   #2
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Old 14-03-2003, 13:07   #3
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Hmm. Your plans seem a little sketchy atm.
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Old 14-03-2003, 13:25   #4
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Pah!

Here, take a look at my map.



My knights are moving toward Edo, the first Japanese city next to my (new) city. I see a regular spearman...

What's bothering me is that I still didn't get a leader, and I need one to move my capital. I'm currently researching gunpowder, in the hope that I'm beating Killer in the arms race: I bet he goes for his cavalry like UU, so my only hope there is a big pile of defenders.
In the meanwhile, I hope to get Adam Smith's Trading Corporation. I need it to toggle my Golden Age (stupid koreans...)
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Old 14-03-2003, 13:35   #5
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Musketmen are too weak for Siphai. You better just prey you can get to Riflemen before he attacks!

BTW, how come he's got some cities on the southern side of your empire? Aren't you tempted to take them now, before he gets his UU and rushes a couple of them down there?
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Old 14-03-2003, 13:49   #6
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The map is connected from north to south. I don't like it, but I don't have much choice... Meli chose this map.
No chance in the world that I can get nationalism before Killer gets military tradition I guess... And no, muskets might not do the trick, but I've got walls in each cities.

I do have the idea I can outresearch him btw, my core cities are quite productive. They all got universities and are currently building banks.
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Old 14-03-2003, 14:38   #7
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has anyone got the Great Wall? It can provide a useful help if your cities are still villages...
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Old 14-03-2003, 14:44   #8
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Since the GW becomes obsolete with metallurgy, that really wouldn't help me.
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Old 14-03-2003, 14:48   #9
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whoops...

Using the Great Wall is a recent thing for me, I never really paid much attention to it...
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Old 14-03-2003, 15:03   #10
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Allright! I just got my first Great Leader!

What should I do with it?

1. relocate capital: not really needed, but useful. My FP is located next to my capital.
2. rush wonder: I really need those to trigger my GA...
3. build army

I think I'm going for door number 2. I'll rush mr. Smiths corp., but then I'd have to wait about 8 turns. Well, I could just as well sue for peace with the japs.
I'm currently prebuilding, I could use that to build the Observatory.

More news after the weekend, I'm off!
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