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Old 17-06-2009, 09:17   #31
Robi D
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Originally Posted by Matrix View Post
Good of you to join, NHJ!

One thought on score: I trust no one will draw on scores, and the chance of them two ending up with the same points in these stats are even smaller, so score won't matter. But if you would have, then they're a bad measurement. The best thing I could've done is postpone ProPain's defeat until turn 119 and kill him then.

Although score is negatively affected by time. Did you note your normalized score, Robi D? Can we see the replay?

Also, could you make a list of all participants?
The scores are used for splitting players only in the event of them being tied on points and have an equal head to head record. Since a draw is very unlikely the only realistic way is for 3 or more players being on the same points and the same head to head record in the games between them.

I didn't normalise the score, just used the standard since a time victory score would be much lower. I agree its not the best method for a tie breaker (but it is only a back up in case head to head doesn't split level players), so if you have a better suggestion i'm all ears.

I'm list participants as they put down there chioce of leader and civ, since before they have a combo they arn't ready to play. But i will update it.

And i'll hunt down the replay, but there is a screenshot in my spoiler of the winning turn.

On a side note apart from saturday night i'm free this weekend to play a game
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Old 17-06-2009, 09:34   #32
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Hmmm, I'd like to play one as well but I don't know when I will have enough free time to play one at a time. But someone can start a PBEM vs me (BTW, I stick to Cyrus of Native Americans)
I know mauer is free for a pbem since our game didn't last long
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Old 17-06-2009, 13:57   #33
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A time victory is less of an accomplishment than a quick conquest victory, so you should be awarded for that swift kill. So I suggest you use the (default) normalized score instead of the plain score.

Can't play this weekend, Robi D, unless you're willing to play late on sunday. (I won't be able to play before 14:00, so that's 21:30 your time.)
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Old 17-06-2009, 18:36   #34
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Originally Posted by Matrix View Post
A time victory is less of an accomplishment than a quick conquest victory, so you should be awarded for that swift kill. So I suggest you use the (default) normalized score instead of the plain score.

Can't play this weekend, Robi D, unless you're willing to play late on sunday. (I won't be able to play before 14:00, so that's 21:30 your time.)
I don't agree, I expect a lot of aggresive, gun-blazing games. And especially on such a small map most games will end in conquests methinks.

EDIT: my no 4444 post!!!
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Old 18-06-2009, 10:44   #35
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Originally Posted by Matrix View Post
A time victory is less of an accomplishment than a quick conquest victory, so you should be awarded for that swift kill. So I suggest you use the (default) normalized score instead of the plain score.

Can't play this weekend, Robi D, unless you're willing to play late on sunday. (I won't be able to play before 14:00, so that's 21:30 your time.)
That time could work EDIT- Unforunately i can't on sunday, but i can do that time anyday during the week or next weekend

Also had a think about what we could use as a tiebreaker. Instead of the score which can be unbalanced, i suggest using the average turns to win a game.

For each win you get we take what turn you won on then take the average. A time victory would automatically be 120 turns. The the lower the average the better you do. Therefore their is no incentive to milk a score.

A loss would not count towards the average.

Example
I play mauer and win in 6 turns. My average is 6
Next i play ProPain and lose. Average is still 6
Third game i beat matrix in 94 turns. My 2 wins have taken 100 turns total so my average would be 50.

This would only be used if points and head to head record is equal
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Last edited by Robi D; 18-06-2009 at 13:32.
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Old 22-06-2009, 05:13   #36
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I will play Willem van Oranje of the Mongols.

I'm about to start a PBEM against BC, but there is room for another
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Old 23-06-2009, 00:41   #37
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Robi D, only taking the date into account seems better to me as well. Especially when taking the nature of these matches into account. (They don't have much to do with the original concept of the game: building a 'civilization'.) But then I think it would be better to make the number of turns left as secondary scoring system. And I'd also give the losers penalty points. In that case you would have +114 and mauer -114. That way the sooner you eliminated someone (which is what you strive), the better your score. In case of a time victory the secondary score remains unaltered.

By the way, what happened to that fancy spreadsheet?
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Old 23-06-2009, 01:20   #38
Lt. Killer M
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I'll be Boudica of Mali. Haven't tested that combo at all, thus it might be fun in a erh.... self-destructive way :lol:
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Old 23-06-2009, 04:06   #39
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About the settings, are we playing cylindrical or flat world?
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Old 23-06-2009, 12:17   #40
Robi D
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About the settings, are we playing cylindrical or flat world?
cylindrical
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