19-12-2006, 21:27 | #71 |
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Hmm i misuderstand what you mean about not being industrious and not getting the pyramids-with the stone it doesnt matter that we're not industrious. Obviously as there are 17 other civs it will be tough to get however if we aim directly for it from here on in then we should be able to get it.
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20-12-2006, 13:40 | #72 |
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Shabba, get your turn please. I'm not in the mood of settling for another game at the moment, maybe after Xmas.
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20-12-2006, 14:21 | #73 |
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So the roster now is:
The roster if no swapping occurs: BCLG - gone over christmas? Ynnek - away from 12/22 to 12/27 krys - waiting for Santa Claus Shabba - up Tubby - on deck Robboo Darkness I am with my family over christmas. I can read and post there but I can't play Civ4 on my old computer. So if someone is able to play over christmas, I would be there to discuss things. Things to discuss: Are we going for Pyramids? Sure, being industrious would only give us 25% of a boost compared to what we have with Stones. But still those 25% (especially cause it also applies to the chopping and poprushing part) can make the difference. Let's see: We have 4 forests to chop in the fat cross which would give us 240 hammers with Sone. Pyramids are IIRC 675 hammers. Even with the fifth forest we'd need 375 hammers. Meaning 188 hammers generated (the others are froM Stone bonus). We can't build workshops, so our best production tile in the capital is Plains s.t. we will not get more than 4 hammers per turn, s.t. we take more than 40 truns to build it een with chopping. So, no chance in the capital. The second city looks better, but that would mean we'd have to use the worker mainly for the second city which might delay usefulness of our capital. OTOH with 2 work boats our capital can produce workers quite quickly but somewhere we need to build some warriors for fogbusting. So, ok, I'm fine with Settling blue dot if we try to go for the Pyramids. Which means Masonry after Fishing and building a worker in the capital quite soon (after two work boats I guess), meanwhile the 2nd city can grow a little and build some Warriors. Are we agreed?
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20-12-2006, 14:30 | #74 |
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sounded like you were trying to convince yourself there ynnek
I think that we'd have a good chance at pyramids and think that we ought to go for them. Having GP points generated without having specialists help out somewhat. So I'm for trying it as well
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20-12-2006, 14:35 | #75 | |
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Quote:
But making posts with facts often helps finding a good solution. This is a good advice for others as well. Just think about an idea. Look for some facts. Tell them here and we'll see what we do with it.
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20-12-2006, 17:56 | #76 |
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I disagre-masonry needs to be the next tech in the queue with a worker the next build, we need to get the turns in on the pyramids asap and that marble hooked up.
the work boats can come after the worker is done as we dont *need* them as soon and the primary reason for building them is the decrease of time taken to build a worker which is infact false because it would take us longer to get a worker out after 2 work boats than straight away. due to the level we cant meander with other techs before masonry and other build queues, our primary goal has to be to get the pyramids- if we dont it doesnt so much matter as we're on an island to ourselves with only barbs to worry about.
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20-12-2006, 19:37 | #77 |
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I am stupid. We already have Fishing. We could drop Agri for Masonry.
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20-12-2006, 20:07 | #78 |
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I am out 12/23 or 12/24 till 12/31. I can discuss cant play. Skip me if you need to.
No strong opinion on if we should build the pyramids or not |
20-12-2006, 20:44 | #79 |
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definatly in terms of dropping agri for masonry, also as we dont have any production rich tiles around the capital (as has been pointed out) we should build a worker first
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20-12-2006, 21:03 | #80 |
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On second thought, just keep my turnsets in the weekend. I just got home from work (yeah, yeah... fyi, it's almost bedtime as well). I propose that I'll just play every saturday morning, no matter whose turn it is.
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