10-03-2010, 13:08 | #1 | ||||
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Overview of civ5 previews
I just read a preview on Kotaku. Most notable things:
Quote:
Quote:
Quote:
Quote:
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10-03-2010, 13:18 | #2 |
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I suppose their might be some fixed weaponry in the citiy itself or it might mean units in the city fire back automatically much like a fighter on intercept attacks bombers.
The whole new way of border expansion sounds interesting
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10-03-2010, 13:22 | #3 |
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Yes, something like coastal batteries
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10-03-2010, 18:34 | #4 | ||
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Quote:
Quote:
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10-03-2010, 19:18 | #5 |
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archers can fire over lakes or something is what i hear
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11-03-2010, 10:03 | #6 | |
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Found a preview at IGN. Here is the link;
http://au.pc.ign.com/articles/107/1075587p1.html There is a bit i'll quote here for the lazy which explains the firing cities and one unit per tile err hex for battles Quote:
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11-03-2010, 10:31 | #7 |
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My guess is they'll add espionage in an expansion, as with civ4. By the way, would this be the first civ version where building fortresses (or the great wall...) will actually make a difference?
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11-03-2010, 13:26 | #8 |
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It looks like it
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11-03-2010, 17:28 | #9 |
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And probably the first where units in a city don't affect happiness.
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11-03-2010, 19:50 | #10 |
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It looks like tactical skills will be needed on the main map. Although I like the sound of "tactical", I hope it is not too much detailed.
And I'm starting to think that one should really seperate strategic movements and tactical movements (a la Heroes of Might and Magic), because firing from 2 tiles away really looks stupid. I'd rather see armies meeting in a same tile and fight there with the help of a distinct micro-battlefield.
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