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Old 06-08-2007, 15:12   #21
BCLG100
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neither do i but mines still higher than his (i think)
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Old 06-08-2007, 17:07   #22
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Well both you and mauer are welcome to send me screenshots of your financials and i'll have a close look at them so i can figure out the reason

Also someone noticed that i missed something in my update over at the cfc.

So the update has been updated with the new GNP calculation used in BTS, which is a complete departure from previous versions
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Old 06-08-2007, 22:28   #23
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I'll have to double check the demo screen again and compare with some of my screenshots, but I'm pretty sure it wasn't a noticeable change anyways. I could be wrong though, as can be proven from many many previous guesstimations.
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Old 07-08-2007, 15:32   #24
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I'm pretty sure everyones went up on the graph, some more than others but it didn't change anything in the game, its just calculating the graph in a different way
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Old 27-12-2008, 13:22   #25
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i tried to update the first post for the 3.17 patch of BtS but when i try it tell me the post is 19600 odd charcters but the limit is 10000 so i can't update it there until shabba or someone else changes the limit
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Last edited by Robi D; 27-12-2008 at 13:33.
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Old 27-12-2008, 13:37   #26
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In the meantime i will post the chages here since there is only 2. Underlined is additional for the 3.17 patch of BtS

Imports/Exports- (Vanilla and Warlords) The amount of commerce you get from trade routes to your cities is the Imports, the total amount of commerce other nations cities get from your cities is the Exports. In effect its counter intuitive, since you would expect that the money you get from other cities is from your Exports and the money other cities get is from your Imports, however it works the other way around, again this does seem strange but as I said before I’m not here to argue about it. Trade routes between cities in your nation are not counted. The Imports/Export are ranked by formula using the imports divided by the exports to get a ratio. If either or both are zero then it is treated as 1. That’s why you see a nation with a Imp/Exp ratio of 12/2 ranked better than a nation with a ratio of 155/35, because the ratio of Imports to Exports is higher (6 compared to 4.4). Personally I’d take the second one any day of the week because I would be getting a lot more money out of it.
(BTS) While the whole Import/Export calculation is the same its no longer ranked on ratio but an absolute number; Imports – Exports. So a negative number means other nations are making more money from trade route to you the you are from them.

You probably noticed the soldier values for units changed for 3.17 here are the new values

Factor 4- Units. Finally each unit type has a different amount of soldiers attached to it, so a warrior contributes 1000 soldiers, while a Swordsman is 3000 soldiers. Interestingly enough a units experience points has no bearing on the amount of soldiers it equates to. Units such as scouts, workers missionaries and spies contribute zero soldiers to the demo screen. Here is the full list of what you get for each unit;
(For BTS 3.17)
2000 soldiers – Warrior, Quechua, Galley
3000 soldiers – Archer, Trireme, Caravel, Carrack
4000 soldiers – Spearman, Impi, Holkan, Skirmisher, Bowman, Chariot, War Chariot, Immortal, Galleon, Airship
5000 soldiers – Catapult, Hwacha
6000 soldiers – Swordsman, Juguar Warrior, Gallic Warrior, Axeman, Dog Soldier, Phalanx, Vulture, Pikeman, Landsknecht, Longbowman, Horse Archer, Numidian Cavalry, Keslik, East Indiaman, Privateer, Guided Missle
7000 soldiers – Cho-Ko-Nu, Crossbow
8000 soldiers – Praetorian, War Elephant, Ballista Elephant, trebuchet, Frigate
9000 soldiers – Maceman, Samurai, Musketman, Musketeer, Janissary, Oromo Warrior
10000 soldiers – Berserker, knight, Camel Archer, Ship of the Line
12000 soldiers – Grenadier, Cataphract, Cuirassier, Conquistador, Cannon, Ironclad, Fighter
14000 soldiers – Missile Cruiser, Rifleman, Redcoat, Anti Tank, Machine Gun
15000 soldiers – Cossack, Cavalry
16000 soldiers – Transport, Carrier, Bomber
18000 soldiers – SAM Infantry, Artillary
20000 soldiers – Infantry, Stealth Bomber
22000 soldiers – Mobile SAM
24000 soldiers – Jet Fighter
26000 soldiers – Gunship, Mobile Artillary
28000 soldiers – Marine, Navy SEAL, Submarine
30000 soldiers – Paratrooper, Tank, Panzer, Destroyer, Stealth Destroyer, Attack Submarine, Tactical Nuke
32000 soldiers – Mechanized Infantry
40000 soldiers – Modern Armour, Battleship, ICBM
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Old 27-12-2008, 16:00   #27
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Theres a new patch????
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Old 27-12-2008, 16:13   #28
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Quote:
Originally Posted by BCLG100 View Post
Theres a new patch????
I should have said latest patch since its not new anymore. Just took me a while to get to it.
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