Civ Duel Zone  

Go Back   Civ Duel Zone > PBEM and Pitboss Games > Whomp's forum
Home

Reply
 
Thread Tools Display Modes
Old 18-08-2007, 19:16   #21
Beorn
Disabled Vet
 
Beorn's Avatar
 
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
Default

Btw, why a worker at size 1? It's much more efforts than doing it at size 2 or 3 esp since you don't grow...
__________________
Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals.
San Diego Wild Animal Park
Beorn is offline   Reply With Quote
Old 18-08-2007, 19:18   #22
Pastorius
Custard used tile
 
Pastorius's Avatar
 
Join Date: Jul 2003
Location: Opening a can
Posts: 3,158
Default

Great name for a city
__________________
Pastorius is offline   Reply With Quote
Old 19-08-2007, 00:22   #23
Whomp
King
 
Whomp's Avatar
 
Join Date: Mar 2005
Location: Chicago.
Posts: 2,388
Default

Beorn--the idea behind the worker is mainly due to the number of forests we have. We'll be able to chop units and plant farms quite quickly by having that early worker. It's a gambit we're willing to take.
I sent Little Corporal a message asking "what's next"? We'll see how he responds.
He also double moved on us and took out the goody hut. He didn't get a tech or his score would've increased.

Paalie--Tubs is quite creative. []
__________________
If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.--W. C. Fields
Whomp is offline   Reply With Quote
Old 20-08-2007, 04:20   #24
Tubby Rower
Moderator
 
Tubby Rower's Avatar
 
Join Date: Aug 2005
Location: Middle of VA.
Posts: 3,896
Default

I figure that we could possibly dump a couple chops into a settler or even another worker and make up for the delay in the growth from size 1.

and Whomp named that city not me
__________________
3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
Tubby Rower is offline   Reply With Quote
Old 31-08-2007, 00:28   #25
Tubby Rower
Moderator
 
Tubby Rower's Avatar
 
Join Date: Aug 2005
Location: Middle of VA.
Posts: 3,896
Default

I switched the production to a settler this turn to dump the chop shields into a settler instead of getting a warrior. We ought to be ok defense-wise and it'll give us a boost on claiming area. We should switch back next turn.
__________________
3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
Tubby Rower is offline   Reply With Quote
Old 31-08-2007, 17:38   #26
Whomp
King
 
Whomp's Avatar
 
Join Date: Mar 2005
Location: Chicago.
Posts: 2,388
Default

Good idea. I would mind getting that copper site up and running fast.
__________________
If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.--W. C. Fields
Whomp is offline   Reply With Quote
Old 23-09-2007, 17:44   #27
Whomp
King
 
Whomp's Avatar
 
Join Date: Mar 2005
Location: Chicago.
Posts: 2,388
Default

OK we have some very interesting turns coming up.
We'll have the skirmisher done in the capital next turn. Another can be rushed in 3 turns in the copper city. The worker is mining (4) then roading (2) so we can chop a axe after that. Maybe a combo skirmisher/axe timing wise.





I think our power graph says he doesn't have BW. We only have 3 warriors out to his 1 visible.



I'm thinking an. husbandry after pottery due in 6.
Good plan or bad plan?
__________________
If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.--W. C. Fields
Whomp is offline   Reply With Quote
Old 23-09-2007, 17:53   #28
Beorn
Disabled Vet
 
Beorn's Avatar
 
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
Default

2 cows in sight, one in borders, potential for horses, good idea to me. Getting an early chariot rush could work.
__________________
Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals.
San Diego Wild Animal Park
Beorn is offline   Reply With Quote
Old 23-09-2007, 18:14   #29
Whomp
King
 
Whomp's Avatar
 
Join Date: Mar 2005
Location: Chicago.
Posts: 2,388
Default

With the elephants we'd also have the benefit of WE's. I'm wondering if I should heal a turn with our warrior on the hill...go out of sight for two turns and come back and take the worker just as the skirmishers are approaching. He'll have to pop rush (though I'm not sure he can) to avoid complete destruction.

I could be off but some discussion is necessary.
__________________
If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.--W. C. Fields
Whomp is offline   Reply With Quote
Old 26-09-2007, 12:55   #30
Tubby Rower
Moderator
 
Tubby Rower's Avatar
 
Join Date: Aug 2005
Location: Middle of VA.
Posts: 3,896
Default

I'll log in to the game tonight and look around. I was traveling Sunday and spent time with my family Monday & Tuesday. Attacking early has always seem to bite me, but it could be to my lack of foresight. I'm up for trying it though.
__________________
3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
Tubby Rower is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +2. The time now is 17:59.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.