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19-02-2010, 12:12 | #1 |
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Sid working on Civ5!
I just read this on tweakers.net, so the news is at least a day old. But apparently Civilization 5 is coming. Surprise! Once again this version will include improved diplomacy (for real this time), better graphics (which means I'll be the only one with a computer that can run this game ) and some tweaks to battles. Read more about it on www.civilization5.com.
Oh, the release date is "fall 2010". Any plans for christmas this year?
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19-02-2010, 13:58 | #2 |
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socralynnek working on mastering Civ4!
I am looking forward to it cause then I finally have a reason to buy a better computer ;-)
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19-02-2010, 14:55 | #3 |
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Hexacons !
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19-02-2010, 15:10 | #4 |
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19-02-2010, 16:11 | #5 | |
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Yes, the game should look more like Settlers of Catan... In a 3d world hexagons make more sense, but I doubt it'll make a lot of difference gamewise.
I also found this: Quote:
BTW, about that resource limitation, I think I've seen that in a mod or another game. You connect the resource, and it's used as "upkeep" for a certian number of units. I like it to some extent, because this means that resources can be more plentiful and resource screw is less likely. It also adds depth to trading. A major change that I'm already happy about.
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19-02-2010, 21:28 | #6 |
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I do hope there are more changes than them, otherwise it doesn't seem like a whole new change to the game in the same way civ2- 3 or 3-4 was.
I'll miss religion and to an extent the leader bonuses, i feel this will even more heavily weight particular leaders than other leaders. Currently in an MP game everyone wants financial but with this alteration there may only now be a smaller selection to choose from. It also definitely appears to me as though anyone with less than a nasa computer will be unable to run the game.
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20-02-2010, 03:43 | #7 |
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Every civ game and expansion pack that has come out since civ 1 has always been touted as better gameplay, better ai, better diplomacy better blah blah, the problem is there is usually a gap between what is promised and what is delivered, so i'll wait and see how it all turns out before i start jumping for joy.
With the parts they specifically announced, hex tiles make more sense in a 3d world but is no big deal. The return of bombardment is great, it was one of the stupider thing about civ4. Limited resources sounds like a good step forward in realism as are the city states (but then barb cities were suppose be a similar thing in civ4) so it just depends how its implemented. The thing unique leader qualities and social policy just sounds they a putting in a minor tweak and rebranding it as something completely new. I will miss religion, i'm sorry they decided to dump it as it added a bit of flavour, particularly with diplomacy in SP games, but on the other hand they were criticised by just about everyone because it either was too important or not important enough or didn't have an athiest options so they probably figured it easier just not to have it I am a bit surprised by all this though, last time i heard anything about it they were giving it a rest and working on a facebook civ game. The fact that its due out in 6 months either means they have been BSing and have been working on it for a while or they just decided to do it and it'll be a rush job that will need 3 patches before it works
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22-02-2010, 11:56 | #8 |
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I noticed something interesting in the image below:
Do you see on the top left (and the sea tile on the bottom left) that the cultural border doesn't make any sense? Would there be something in the game to expand your border in some other way?
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22-02-2010, 14:46 | #9 |
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could it be caused by the hill NE of the city?
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22-02-2010, 15:51 | #10 |
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Could be. And then the desert could explain the missing sea tile.
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