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Old 26-07-2006, 05:17   #551
grahamiam
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Preflight check: Currently at (pop/land) 50.75/42.78
We have 2309 in the bank, making 822gpt

Upgrade a couple of rifles after moving them near Moscow. Also upgrade 3 Galleons to transports.
Ghandi is up Radio, Arty, and Rocketry
Roosevelt is up Arty and Rocketry, down Biology, Electricty, Flight, and Assembly Line
Cyrus is down Physics, Biology, Combustion, and Assembly Line
Saladin is very stupid.

[red]IBT:[red] Cyrus lands his stuff

T1: 1772 AD Notice that Roosevelt has Sam Infantry now.
Near Yaroslavol': Slam a cat into the stack and it withdraws. do the same with a cannon and it dies. Kill the stack for the cost of one cav (couldn't even lose the damn War Chariot )
Kill nearby frigate with transport.

Begin moving out for Atlanta.

Find a CR3 Axe in Yaroslavol' so move him 9 tiles and upgrade him. We need him in America.

Use Fighters to knock down Atlanta's defense to 33%, but one fighter is badly damaged.

[red]IBT:[red] Persians rip down a fishing net and Roosevelt knocks down the defenses on some backwater Incan town.

T2: 1774 AD Looks like Roosevelt is making a move for Najran (8 Cav and 2 Sam Inf). Hit them with a cannon which retreats but also messes up his stack.

Move 3 Inf and 3 Cannons towards Atlanta. Did this before I saw that stack, so it was probably not a good idea.

Turn Research back on.

[red]IBT:[red] @ Najran: 1 Cav retreats vs the CG2 Inf, all others flee.


T3: 1776 AD @ Atlanta: Use fighters to weaken the defenses to 1%, then attack the rifles. Kill 1 Sam and 3 rifles without losing a unit. Get 178g too.


Near Najran: Inf kills Arty; Cav withdraws from Arty, Cav kills Arty, Cav withdraws from Cav, Cav kills cav

[red]IBT:[red] Almost lose Najran, but hold on, killing many cav's. An american Destroyer sinks a galleon in the USA Ocean route

T4: 1778 AD Crap, an American destroyer is loose in our shipping lane

[red]IBT:[red]

T5: 1780 AD Yikes, lose 2 destroyers to the one American Detroyer in our shipping lane, but then finish it with a Frigate.

Boston's defenses reduced to 0, start bombing the defenders. Move SoD with 5 Inf and 7 cannon next to the city. Theres a large number of Cav's in Damascus that need to be moved out to help with the taking of this town. Leave the exact positioning up to the next player, as he may deem the current SoD enough (especially considering the fighter damage that can be done).


There's a Frigate in Yaroslavol' If we want to make a beachhead in Cyrus land. Tarsus is close and would be a good city to have to make inroads on Cyrus. I'm also moving some Galleons over towards Cyrus as well since they are easy pickings for the American Destroyers.

Also, the Ship chain has now shifted down to Houston from FishNChips, though it can be better optimized and protected if it originates from Clam Chowder next.


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Old 26-07-2006, 05:28   #552
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watch out near Burger King as there's a worker building a workshop. I don't remember doing that so perhaps the worker is on autopilot?
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Old 26-07-2006, 07:56   #553
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Nice arrows. Amazing that a single destroyer can do so much damage btw.
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Old 26-07-2006, 10:05   #554
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Nice! I'll play later today.
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Old 26-07-2006, 10:30   #555
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Looks good, maybe we really manage to finish it in two weeks (there is a deadline on Aug 8)!
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Old 26-07-2006, 15:15   #556
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Preflight: decide to move the Cavs in Damascus. There not needed there and in case Boston doesn't fall in the first turn they can attack next turn.

IT: Arti attacks Damascus and dies. US destroyers near Inca island and S of Houston. Cyrus sends a Frigate near Beamsk.

1782 (1): Destroyer sinks Frigate near Beamsk. Roos has moved defenders out of Boston , 2 SAMs, 2 Rifles, 1 Cav left. 9 fighters attack, 7 do damage, no losses. Cannon attacks and dies, 2nd cannon attacks Cav and is victorious. 4 Infs finish the job with no losses. Boston is in the pocket.

IT: Cav next to Najran, 2 US destroyers move around.

1784 (2): Fly recon near Washington. 4 Rifles, 2 Cavs, arti and SAM. Doable so 5 cannons and 11 Infs move in that direction. Bomb Tarsus. Start Drydock in Copperfield for Destroyers. Inf kills Cav near Najran.

IT: Destroyer bombing Vitcos, destroyer near Clam Chwoder.

1786 (3): Our destroyer dies against Vitcos destroyer. Victorious near Clam Chowder. Fighter boms Washington defenses but only reduces 4% so I'll use them just for targeting units. Destroyer bombs NY. Fighter boms Tarsus.

IT: Something weird happens. The stack moving to Washington for some reason moves 1 tile NW. I'm 100% sure I just moved it 1 tile SE on the hill. Weird. Roos sends a wounded cav near Najran.

1788 (4): Said Cav dies against one of ours. Bomb Tarsus, NY.

IT:

1790 (5): Kill last destroyer Roos has offshore near Riverside. Move stack next to Washington. NY and Tarsus bombings. Send 4 more Infs to America, the last ones as I feel we are strong enough there.

Although we agreed on 5 turn shifts I'd like to keep on progressing so I hope no one minds I play another 5.

IT: Arti attacks Washington stack and dies. 2 Cavs attack Boston and die.

1792 (6): Radio is in . Research to 0 for upgrades of units to attack Cyrus.

4 cannons bomb Washington defenses to 0. 11 Fighters attack Washington units, 10 get through, 1 gets damage. Most units reduced to near 50% except for a still healthy arti. Inf kills arti, cannon kills Rifle. Infs kill remaining units (3 rifles and a SAM). Washington is in the pocket! Najran borders spread out and touch Washington.

Supply ships to America begin moving to Yaroslav. Bomber production starting up. Bombings on Tarsus and NY.

IT: Roos retreats a SAM.

1794 (7): Bombings on Tarsus and NY. Cuzco produces first bomber > Yaroslav. Healing turn for the stack in Washington. There is a significant number of troops in NY still.

IT: nothing.

1796 (8): Destroyers bring defenses in NY and Tarsus to 0. Bomber and fighters do airstrikes on Tarsus. Next turn an amphib attack should be possible. Another healing turn in Washington.

IT: nada

1798 (9): 2 bombers and 2 fighters perform airstrikes on Tarsus. Amphib attack on Tarus. Cannon dies on Rifle. Inf, cav, cav, rifle kill 3 rifles and a gren. Destroyer bombs Sidon. Just 4 Rifles there. Washington stack starts moving to the Big Apple.

IT: Roos falls in the trap of leaving NY with 2 Destroyers and 3 loaded Transports now I moved the 3 destroyers 1 tile back.

1800 (10): Locate the fleet near Philly. Sink 2 destroyers and 1 Transport. 2 Destroyers are good enough to kill the Transports next turn. It is very important to locate and sink them because we have a poorly defended city on the island N of Philly.

We got 7 Bombers now and 4 more in production. Imo we should keep on producing Bombers in Incaland and switch back to Infs in our homeland. Most Persian cities can be taken by naval / aerial bombing followed by a naval invasion. America should be a piece of cake now, the main factor is the speed of moving units.

Having said that there are 2 Americian shitholes on the S of that island. Seattle and Chicago. For Seattle we could we use the 14 Cavs in the area assisted by bombers. Chicago requires either a naval invasion or finishing Salading first. I'd say the latter.

Shabba UP I guess? Happy shooting!
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Old 26-07-2006, 15:26   #557
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nice!
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Old 26-07-2006, 15:33   #558
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Again a long battlelog:

Quote:
quote:Here is your Session Turn Log from 1780 AD to 1800 AD:

Turn 405, 1780 AD: CDZ's Destroyer (36.00) vs Roosevelt's Destroyer (36.00)
Turn 405, 1780 AD: Combat Odds: 50.0%
Turn 405, 1780 AD: (Extra Combat: -20%)
Turn 405, 1780 AD: (Extra Combat: +20%)
Turn 405, 1780 AD: CDZ's Destroyer is hit for 20 (80/100HP)
Turn 405, 1780 AD: CDZ's Destroyer is hit for 20 (60/100HP)
Turn 405, 1780 AD: CDZ's Destroyer is hit for 20 (40/100HP)
Turn 405, 1780 AD: CDZ's Destroyer is hit for 20 (20/100HP)
Turn 405, 1780 AD: CDZ's Destroyer is hit for 20 (0/100HP)
Turn 405, 1780 AD: Roosevelt's Destroyer has defeated CDZ's Destroyer!
Turn 405, 1780 AD: CDZ's Destroyer (30.00) vs Roosevelt's Destroyer (36.00)
Turn 405, 1780 AD: Combat Odds: 27.0%
Turn 405, 1780 AD: (Extra Combat: +20%)
Turn 405, 1780 AD: Roosevelt's Destroyer is hit for 18 (82/100HP)
Turn 405, 1780 AD: CDZ's Destroyer is hit for 21 (79/100HP)
Turn 405, 1780 AD: CDZ's Destroyer is hit for 21 (58/100HP)
Turn 405, 1780 AD: Roosevelt's Destroyer is hit for 18 (64/100HP)
Turn 405, 1780 AD: Roosevelt's Destroyer is hit for 18 (46/100HP)
Turn 405, 1780 AD: Roosevelt's Destroyer is hit for 18 (28/100HP)
Turn 405, 1780 AD: CDZ's Destroyer is hit for 21 (37/100HP)
Turn 405, 1780 AD: CDZ's Destroyer is hit for 21 (16/100HP)
Turn 405, 1780 AD: Roosevelt's Destroyer is hit for 18 (10/100HP)
Turn 405, 1780 AD: CDZ's Destroyer is hit for 21 (0/100HP)
Turn 405, 1780 AD: Roosevelt's Destroyer has defeated CDZ's Destroyer!
Turn 405, 1780 AD: CDZ's Frigate (8.80) vs Roosevelt's Destroyer (3.60)
Turn 405, 1780 AD: Combat Odds: 99.3%
Turn 405, 1780 AD: (Extra Combat: -10%)
Turn 405, 1780 AD: (Extra Combat: +20%)
Turn 405, 1780 AD: CDZ's Frigate is hit for 29 (71/100HP)
Turn 405, 1780 AD: Roosevelt's Destroyer is hit for 13 (0/100HP)
Turn 405, 1780 AD: CDZ's Frigate has defeated Roosevelt's Destroyer!
Turn 405, 1780 AD: CDZ's Destroyer (33.00) vs Cyrus's Frigate (8.80)
Turn 405, 1780 AD: Combat Odds: 100.0%
Turn 405, 1780 AD: (Extra Combat: -10%)
Turn 405, 1780 AD: (Plot Defense: +10%)
Turn 405, 1780 AD: Cyrus's Frigate is hit for 36 (64/100HP)
Turn 405, 1780 AD: Cyrus's Frigate is hit for 36 (28/100HP)
Turn 405, 1780 AD: Cyrus's Frigate is hit for 36 (0/100HP)
Turn 405, 1780 AD: CDZ's Destroyer has defeated Cyrus's Frigate!
Turn 405, 1780 AD: CDZ's Destroyer (33.00) vs Roosevelt's Destroyer (33.00)
Turn 405, 1780 AD: Combat Odds: 50.0%
Turn 405, 1780 AD: (Extra Combat: -10%)
Turn 405, 1780 AD: (Plot Defense: +10%)
Turn 405, 1780 AD: Roosevelt's Destroyer is hit for 20 (80/100HP)
Turn 405, 1780 AD: Roosevelt's Destroyer is hit for 20 (60/100HP)
Turn 405, 1780 AD: CDZ's Destroyer is hit for 20 (80/100HP)
Turn 405, 1780 AD: Roosevelt's Destroyer is hit for 20 (40/100HP)
Turn 405, 1780 AD: Roosevelt's Destroyer is hit for 20 (20/100HP)
Turn 405, 1780 AD: Roosevelt's Destroyer is hit for 20 (0/100HP)
Turn 405, 1780 AD: CDZ's Destroyer has defeated Roosevelt's Destroyer!
Turn 405, 1780 AD: Copperfield celebrates "We Love the President Day"!!!
Turn 405, 1780 AD: Roosevelt's Artillery (18.00) vs CDZ's Infantry (36.00)
Turn 405, 1780 AD: Combat Odds: 0.9%
Turn 405, 1780 AD: (Extra Combat: +10%)
Turn 405, 1780 AD: (Plot Defense: +45%)
Turn 405, 1780 AD: (Fortify: +25%)
Turn 405, 1780 AD: Roosevelt's Artillery is hit for 28 (72/100HP)
Turn 405, 1780 AD: CDZ's Infantry is hit for 14 (86/100HP)
Turn 405, 1780 AD: Roosevelt's Artillery is hit for 28 (44/100HP)
Turn 405, 1780 AD: CDZ's Infantry is hit for 14 (72/100HP)
Turn 405, 1780 AD: Roosevelt's Artillery is hit for 28 (16/100HP)
Turn 405, 1780 AD: CDZ's Infantry is hit for 14 (58/100HP)
Turn 405, 1780 AD: Roosevelt's Artillery is hit for 28 (0/100HP)
Turn 405, 1780 AD: CDZ's Infantry has defeated Roosevelt's Artillery!

Turn 406, 1782 AD: CDZ's Destroyer (33.00) vs Cyrus's Frigate (7.48)
Turn 406, 1782 AD: Combat Odds: 100.0%
Turn 406, 1782 AD: (Extra Combat: -10%)
Turn 406, 1782 AD: (Plot Defense: +10%)
Turn 406, 1782 AD: CDZ's Destroyer is hit for 10 (90/100HP)
Turn 406, 1782 AD: Cyrus's Frigate is hit for 37 (48/100HP)
Turn 406, 1782 AD: Cyrus's Frigate is hit for 37 (11/100HP)
Turn 406, 1782 AD: Cyrus's Frigate is hit for 37 (0/100HP)
Turn 406, 1782 AD: CDZ's Destroyer has defeated Cyrus's Frigate!
Turn 406, 1782 AD: CDZ's Cannon (12.00) vs Roosevelt's Rifleman (10.92)
Turn 406, 1782 AD: Combat Odds: 55.6%
Turn 406, 1782 AD: (Fortify: +25%)
Turn 406, 1782 AD: (City Defense: +20%)
Turn 406, 1782 AD: (City Attack: -45%)
Turn 406, 1782 AD: Roosevelt's Rifleman is hit for 19 (59/100HP)
Turn 406, 1782 AD: CDZ's Cannon is hit for 20 (80/100HP)
Turn 406, 1782 AD: Roosevelt's Rifleman is hit for 19 (40/100HP)
Turn 406, 1782 AD: CDZ's Cannon is hit for 20 (60/100HP)
Turn 406, 1782 AD: CDZ's Cannon is hit for 20 (40/100HP)
Turn 406, 1782 AD: Roosevelt's Rifleman is hit for 19 (21/100HP)
Turn 406, 1782 AD: CDZ's Cannon is hit for 20 (20/100HP)
Turn 406, 1782 AD: CDZ's Cannon is hit for 20 (0/100HP)
Turn 406, 1782 AD: Roosevelt's Rifleman has defeated CDZ's Cannon!
Turn 406, 1782 AD: CDZ's Cannon (12.00) vs Roosevelt's Cavalry (9.51)
Turn 406, 1782 AD: Combat Odds: 75.3%
Turn 406, 1782 AD: (City Attack: -45%)
Turn 406, 1782 AD: CDZ's Cannon is hit for 18 (82/100HP)
Turn 406, 1782 AD: Roosevelt's Cavalry is hit for 21 (71/100HP)
Turn 406, 1782 AD: CDZ's Cannon is hit for 18 (64/100HP)
Turn 406, 1782 AD: CDZ's Cannon is hit for 18 (46/100HP)
Turn 406, 1782 AD: Roosevelt's Cavalry is hit for 21 (50/100HP)
Turn 406, 1782 AD: Roosevelt's Cavalry is hit for 21 (29/100HP)
Turn 406, 1782 AD: Roosevelt's Cavalry is hit for 21 (8/100HP)
Turn 406, 1782 AD: Roosevelt's Cavalry is hit for 21 (0/100HP)
Turn 406, 1782 AD: CDZ's Cannon has defeated Roosevelt's Cavalry!
Turn 406, 1782 AD: CDZ's Infantry (19.60) vs Roosevelt's SAM Infantry (5.95)
Turn 406, 1782 AD: Combat Odds: 100.0%
Turn 406, 1782 AD: (Fortify: +20%)
Turn 406, 1782 AD: (City Defense: +45%)
Turn 406, 1782 AD: (City Attack: -75%)
Turn 406, 1782 AD: (Combat: -35%)
Turn 406, 1782 AD: Roosevelt's SAM Infantry is hit for 28 (20/100HP)
Turn 406, 1782 AD: CDZ's Infantry is hit for 13 (85/100HP)
Turn 406, 1782 AD: Roosevelt's SAM Infantry is hit for 28 (0/100HP)
Turn 406, 1782 AD: CDZ's Infantry has defeated Roosevelt's SAM Infantry!
Turn 406, 1782 AD: CDZ's Infantry (22.00) vs Roosevelt's SAM Infantry (9.52)
Turn 406, 1782 AD: Combat Odds: 99.9%
Turn 406, 1782 AD: (Extra Combat: -10%)
Turn 406, 1782 AD: (Fortify: +20%)
Turn 406, 1782 AD: (City Defense: +45%)
Turn 406, 1782 AD: (Combat: -50%)
Turn 406, 1782 AD: CDZ's Infantry is hit for 16 (84/100HP)
Turn 406, 1782 AD: CDZ's Infantry is hit for 16 (68/100HP)
Turn 406, 1782 AD: Roosevelt's SAM Infantry is hit for 24 (22/100HP)
Turn 406, 1782 AD: Roosevelt's SAM Infantry is hit for 24 (0/100HP)
Turn 406, 1782 AD: CDZ's Infantry has defeated Roosevelt's SAM Infantry!
Turn 406, 1782 AD: CDZ's Infantry (22.00) vs Roosevelt's Rifleman (6.72)
Turn 406, 1782 AD: Combat Odds: 100.0%
Turn 406, 1782 AD: (Extra Combat: -10%)
Turn 406, 1782 AD: (Fortify: +25%)
Turn 406, 1782 AD: (City Defense: +45%)
Turn 406, 1782 AD: (Combat: -50%)
Turn 406, 1782 AD: Roosevelt's Rifleman is hit for 27 (13/100HP)
Turn 406, 1782 AD: Roosevelt's Rifleman is hit for 27 (0/100HP)
Turn 406, 1782 AD: CDZ's Infantry has defeated Roosevelt's Rifleman!
Turn 406, 1782 AD: CDZ's Infantry (22.00) vs Roosevelt's Rifleman (3.52)
Turn 406, 1782 AD: Combat Odds: 100.0%
Turn 406, 1782 AD: (Extra Combat: -10%)
Turn 406, 1782 AD: (Fortify: +25%)
Turn 406, 1782 AD: (City Defense: +20%)
Turn 406, 1782 AD: (Combat: -25%)
Turn 406, 1782 AD: Roosevelt's Rifleman is hit for 29 (0/100HP)
Turn 406, 1782 AD: CDZ's Infantry has defeated Roosevelt's Rifleman!
Turn 406, 1782 AD: You have captured Boston!!!
Turn 406, 1782 AD: Copperfield celebrates "We Love the President Day"!!!

Turn 407, 1784 AD: CDZ's Infantry (22.00) vs Roosevelt's Cavalry (12.78)
Turn 407, 1784 AD: Combat Odds: 96.5%
Turn 407, 1784 AD: (Extra Combat: -10%)
Turn 407, 1784 AD: (Extra Combat: +20%)
Turn 407, 1784 AD: CDZ's Infantry is hit for 16 (84/100HP)
Turn 407, 1784 AD: CDZ's Infantry is hit for 16 (68/100HP)
Turn 407, 1784 AD: CDZ's Infantry is hit for 16 (52/100HP)
Turn 407, 1784 AD: Roosevelt's Cavalry is hit for 23 (48/100HP)
Turn 407, 1784 AD: CDZ's Infantry is hit for 16 (36/100HP)
Turn 407, 1784 AD: CDZ's Infantry is hit for 16 (20/100HP)
Turn 407, 1784 AD: Roosevelt's Cavalry is hit for 23 (25/100HP)
Turn 407, 1784 AD: Roosevelt's Cavalry is hit for 23 (2/100HP)
Turn 407, 1784 AD: Roosevelt's Cavalry is hit for 23 (0/100HP)
Turn 407, 1784 AD: CDZ's Infantry has defeated Roosevelt's Cavalry!
Turn 407, 1784 AD: Theebs celebrates "We Love the President Day"!!!
Turn 407, 1784 AD: The borders of Silverado have expanded!

Turn 408, 1786 AD: CDZ's Destroyer (36.00) vs Roosevelt's Destroyer (33.00)
Turn 408, 1786 AD: Combat Odds: 67.4%
Turn 408, 1786 AD: (Extra Combat: -20%)
Turn 408, 1786 AD: (Plot Defense: +10%)
Turn 408, 1786 AD: CDZ's Destroyer is hit for 19 (81/100HP)
Turn 408, 1786 AD: Roosevelt's Destroyer is hit for 20 (80/100HP)
Turn 408, 1786 AD: CDZ's Destroyer is hit for 19 (62/100HP)
Turn 408, 1786 AD: CDZ's Destroyer is hit for 19 (43/100HP)
Turn 408, 1786 AD: CDZ's Destroyer is hit for 19 (24/100HP)
Turn 408, 1786 AD: Roosevelt's Destroyer is hit for 20 (60/100HP)
Turn 408, 1786 AD: CDZ's Destroyer is hit for 19 (5/100HP)
Turn 408, 1786 AD: CDZ's Destroyer is hit for 19 (0/100HP)
Turn 408, 1786 AD: Roosevelt's Destroyer has defeated CDZ's Destroyer!
Turn 408, 1786 AD: CDZ's Destroyer (36.00) vs Roosevelt's Destroyer (33.00)
Turn 408, 1786 AD: Combat Odds: 67.4%
Turn 408, 1786 AD: (Extra Combat: -20%)
Turn 408, 1786 AD: (Plot Defense: +10%)
Turn 408, 1786 AD: Roosevelt's Destroyer is hit for 20 (80/100HP)
Turn 408, 1786 AD: Roosevelt's Destroyer is hit for 20 (60/100HP)
Turn 408, 1786 AD: CDZ's Destroyer is hit for 19 (81/100HP)
Turn 408, 1786 AD: Roosevelt's Destroyer is hit for 20 (40/100HP)
Turn 408, 1786 AD: CDZ's Destroyer is hit for 19 (62/100HP)
Turn 408, 1786 AD: CDZ's Destroyer is hit for 19 (43/100HP)
Turn 408, 1786 AD: Roosevelt's Destroyer is hit for 20 (20/100HP)
Turn 408, 1786 AD: Roosevelt's Destroyer is hit for 20 (0/100HP)
Turn 408, 1786 AD: CDZ's Destroyer has defeated Roosevelt's Destroyer!
Turn 408, 1786 AD: Theebs celebrates "We Love the President Day"!!!

Turn 409, 1788 AD: CDZ's Cavalry (19.50) vs Roosevelt's Cavalry (13.32)
Turn 409, 1788 AD: Combat Odds: 89.4%
Turn 409, 1788 AD: (Extra Combat: -30%)
Turn 409, 1788 AD: (Extra Combat: +20%)
Turn 409, 1788 AD: Roosevelt's Cavalry is hit for 22 (52/100HP)
Turn 409, 1788 AD: CDZ's Cavalry is hit for 17 (83/100HP)
Turn 409, 1788 AD: CDZ's Cavalry is hit for 17 (66/100HP)
Turn 409, 1788 AD: Roosevelt's Cavalry is hit for 22 (30/100HP)
Turn 409, 1788 AD: CDZ's Cavalry is hit for 17 (49/100HP)
Turn 409, 1788 AD: CDZ's Cavalry is hit for 17 (32/100HP)
Turn 409, 1788 AD: Roosevelt's Cavalry is hit for 22 (8/100HP)
Turn 409, 1788 AD: Roosevelt's Cavalry is hit for 22 (0/100HP)
Turn 409, 1788 AD: CDZ's Cavalry has defeated Roosevelt's Cavalry!

Turn 410, 1790 AD: CDZ's Infantry (22.00) vs Roosevelt's Cavalry (18.00)
Turn 410, 1790 AD: Combat Odds: 73.8%
Turn 410, 1790 AD: (Extra Combat: -10%)
Turn 410, 1790 AD: (Extra Combat: +20%)
Turn 410, 1790 AD: CDZ's Infantry is hit for 18 (82/100HP)
Turn 410, 1790 AD: CDZ's Infantry is hit for 18 (64/100HP)
Turn 410, 1790 AD: Roosevelt's Cavalry is hit for 22 (78/100HP)
Turn 410, 1790 AD: Roosevelt's Cavalry is hit for 22 (56/100HP)
Turn 410, 1790 AD: CDZ's Infantry is hit for 18 (46/100HP)
Turn 410, 1790 AD: Roosevelt's Cavalry is hit for 22 (34/100HP)
Turn 410, 1790 AD: CDZ's Infantry is hit for 18 (28/100HP)
Turn 410, 1790 AD: Roosevelt's Cavalry is hit for 22 (12/100HP)
Turn 410, 1790 AD: CDZ's Infantry is hit for 18 (10/100HP)
Turn 410, 1790 AD: Roosevelt's Cavalry is hit for 22 (0/100HP)
Turn 410, 1790 AD: CDZ's Infantry has defeated Roosevelt's Cavalry!
Turn 410, 1790 AD: CDZ's Destroyer (36.00) vs Roosevelt's Destroyer (28.80)
Turn 410, 1790 AD: Combat Odds: 84.2%
Turn 410, 1790 AD: (Extra Combat: -20%)
Turn 410, 1790 AD: (Extra Combat: +10%)
Turn 410, 1790 AD: (Plot Defense: +10%)
Turn 410, 1790 AD: Roosevelt's Destroyer is hit for 21 (59/100HP)
Turn 410, 1790 AD: Roosevelt's Destroyer is hit for 21 (38/100HP)
Turn 410, 1790 AD: CDZ's Destroyer is hit for 18 (82/100HP)
Turn 410, 1790 AD: Roosevelt's Destroyer is hit for 21 (17/100HP)
Turn 410, 1790 AD: Roosevelt's Destroyer is hit for 21 (0/100HP)
Turn 410, 1790 AD: CDZ's Destroyer has defeated Roosevelt's Destroyer!
Turn 410, 1790 AD: You have discovered Radio!
Turn 410, 1790 AD: Roosevelt's Artillery (18.00) vs CDZ's Infantry (24.00)
Turn 410, 1790 AD: Combat Odds: 21.7%
Turn 410, 1790 AD: (Extra Combat: +20%)
Turn 410, 1790 AD: Roosevelt's Artillery is hit for 23 (77/100HP)
Turn 410, 1790 AD: Roosevelt's Artillery is hit for 23 (54/100HP)
Turn 410, 1790 AD: Roosevelt's Artillery is hit for 23 (31/100HP)
Turn 410, 1790 AD: CDZ's Infantry is hit for 17 (83/100HP)
Turn 410, 1790 AD: CDZ's Infantry is hit for 17 (66/100HP)
Turn 410, 1790 AD: CDZ's Infantry is hit for 17 (49/100HP)
Turn 410, 1790 AD: Roosevelt's Artillery is hit for 23 (8/100HP)
Turn 410, 1790 AD: Roosevelt's Artillery is hit for 23 (0/100HP)
Turn 410, 1790 AD: CDZ's Infantry has defeated Roosevelt's Artillery!
Turn 410, 1790 AD: Roosevelt's Cavalry (16.50) vs CDZ's Infantry (24.00)
Turn 410, 1790 AD: Combat Odds: 10.8%
Turn 410, 1790 AD: (Extra Combat: -10%)
Turn 410, 1790 AD: (Extra Combat: +10%)
Turn 410, 1790 AD: (Fortify: +15%)
Turn 410, 1790 AD: (City Defense: +20%)
Turn 410, 1790 AD: (Combat: -25%)
Turn 410, 1790 AD: Roosevelt's Cavalry is hit for 24 (76/100HP)
Turn 410, 1790 AD: CDZ's Infantry is hit for 16 (84/100HP)
Turn 410, 1790 AD: Roosevelt's Cavalry is hit for 24 (52/100HP)
Turn 410, 1790 AD: Roosevelt's Cavalry is hit for 24 (28/100HP)
Turn 410, 1790 AD: Roosevelt's Cavalry is hit for 24 (4/100HP)
Turn 410, 1790 AD: Roosevelt's Cavalry is hit for 24 (0/100HP)
Turn 410, 1790 AD: CDZ's Infantry has defeated Roosevelt's Cavalry!
Turn 410, 1790 AD: Roosevelt's Cavalry (16.50) vs CDZ's Infantry (24.36)
Turn 410, 1790 AD: Combat Odds: 10.3%
Turn 410, 1790 AD: (Extra Combat: -10%)
Turn 410, 1790 AD: (Extra Combat: +10%)
Turn 410, 1790 AD: (Fortify: +15%)
Turn 410, 1790 AD: (City Defense: +20%)
Turn 410, 1790 AD: Roosevelt's Cavalry is hit for 25 (75/100HP)
Turn 410, 1790 AD: Roosevelt's Cavalry is hit for 25 (50/100HP)
Turn 410, 1790 AD: Roosevelt's Cavalry is hit for 25 (25/100HP)
Turn 410, 1790 AD: Roosevelt's Cavalry is hit for 25 (0/100HP)
Turn 410, 1790 AD: CDZ's Infantry has defeated Roosevelt's Cavalry!

Turn 411, 1792 AD: Your Destroyer has reduced the defenses of New York to 32%!
Turn 411, 1792 AD: Your Cannon has reduced the defenses of Washington to 0%!
Turn 411, 1792 AD: Your Fighter has attacked an enemy Rifleman! (-23% Damage)
Turn 411, 1792 AD: Your Fighter has attacked an enemy Rifleman! (-23% Damage)
Turn 411, 1792 AD: CDZ's Infantry (22.00) vs Roosevelt's Artillery (12.41)
Turn 411, 1792 AD: Combat Odds: 96.9%
Turn 411, 1792 AD: (Extra Combat: -10%)
Turn 411, 1792 AD: (City Attack: -45%)
Turn 411, 1792 AD: CDZ's Infantry is hit for 15 (85/100HP)
Turn 411, 1792 AD: CDZ's Infantry is hit for 15 (70/100HP)
Turn 411, 1792 AD: Roosevelt's Artillery is hit for 26 (74/100HP)
Turn 411, 1792 AD: Roosevelt's Artillery is hit for 26 (48/100HP)
Turn 411, 1792 AD: Roosevelt's Artillery is hit for 26 (22/100HP)
Turn 411, 1792 AD: CDZ's Infantry is hit for 15 (55/100HP)
Turn 411, 1792 AD: Roosevelt's Artillery is hit for 26 (0/100HP)
Turn 411, 1792 AD: CDZ's Infantry has defeated Roosevelt's Artillery!
Turn 411, 1792 AD: CDZ's Cannon (12.00) vs Roosevelt's Rifleman (9.45)
Turn 411, 1792 AD: Combat Odds: 85.9%
Turn 411, 1792 AD: (Fortify: +25%)
Turn 411, 1792 AD: (City Defense: +20%)
Turn 411, 1792 AD: (City Attack: -20%)
Turn 411, 1792 AD: CDZ's Cannon is hit for 21 (79/100HP)
Turn 411, 1792 AD: Roosevelt's Rifleman is hit for 18 (36/100HP)
Turn 411, 1792 AD: CDZ's Cannon is hit for 21 (58/100HP)
Turn 411, 1792 AD: CDZ's Cannon is hit for 21 (37/100HP)
Turn 411, 1792 AD: Roosevelt's Rifleman is hit for 18 (18/100HP)
Turn 411, 1792 AD: Roosevelt's Rifleman is hit for 18 (0/100HP)
Turn 411, 1792 AD: CDZ's Cannon has defeated Roosevelt's Rifleman!
Turn 411, 1792 AD: CDZ's Infantry (22.00) vs Roosevelt's Rifleman (5.99)
Turn 411, 1792 AD: Combat Odds: 100.0%
Turn 411, 1792 AD: (Extra Combat: -10%)
Turn 411, 1792 AD: (Fortify: +25%)
Turn 411, 1792 AD: (City Defense: +20%)
Turn 411, 1792 AD: (Combat: -50%)
Turn 411, 1792 AD: CDZ's Infantry is hit for 13 (87/100HP)
Turn 411, 1792 AD: Roosevelt's Rifleman is hit for 29 (16/100HP)
Turn 411, 1792 AD: Roosevelt's Rifleman is hit for 29 (0/100HP)
Turn 411, 1792 AD: CDZ's Infantry has defeated Roosevelt's Rifleman!
Turn 411, 1792 AD: CDZ's Infantry (24.00) vs Roosevelt's Rifleman (5.99)
Turn 411, 1792 AD: Combat Odds: 100.0%
Turn 411, 1792 AD: (Extra Combat: -20%)
Turn 411, 1792 AD: (Fortify: +25%)
Turn 411, 1792 AD: (City Defense: +20%)
Turn 411, 1792 AD: (Combat: -50%)
Turn 411, 1792 AD: Roosevelt's Rifleman is hit for 30 (15/100HP)
Turn 411, 1792 AD: Roosevelt's Rifleman is hit for 30 (0/100HP)
Turn 411, 1792 AD: CDZ's Infantry has defeated Roosevelt's Rifleman!
Turn 411, 1792 AD: CDZ's Infantry (22.00) vs Roosevelt's Rifleman (5.99)
Turn 411, 1792 AD: Combat Odds: 100.0%
Turn 411, 1792 AD: (Extra Combat: -10%)
Turn 411, 1792 AD: (Fortify: +25%)
Turn 411, 1792 AD: (City Defense: +20%)
Turn 411, 1792 AD: (Combat: -50%)
Turn 411, 1792 AD: CDZ's Infantry is hit for 13 (87/100HP)
Turn 411, 1792 AD: Roosevelt's Rifleman is hit for 29 (16/100HP)
Turn 411, 1792 AD: Roosevelt's Rifleman is hit for 29 (0/100HP)
Turn 411, 1792 AD: CDZ's Infantry has defeated Roosevelt's Rifleman!
Turn 411, 1792 AD: CDZ's Infantry (22.00) vs Roosevelt's SAM Infantry (7.82)
Turn 411, 1792 AD: Combat Odds: 100.0%
Turn 411, 1792 AD: (Extra Combat: -10%)
Turn 411, 1792 AD: (Extra Combat: +10%)
Turn 411, 1792 AD: (Fortify: +25%)
Turn 411, 1792 AD: (Combat: -50%)
Turn 411, 1792 AD: Roosevelt's SAM Infantry is hit for 27 (23/100HP)
Turn 411, 1792 AD: Roosevelt's SAM Infantry is hit for 27 (0/100HP)
Turn 411, 1792 AD: CDZ's Infantry has defeated Roosevelt's SAM Infantry!
Turn 411, 1792 AD: You have captured Washington!!!
Turn 411, 1792 AD: CDZ's Infantry (24.00) vs Roosevelt's Artillery (18.00)
Turn 411, 1792 AD: Combat Odds: 78.1%
Turn 411, 1792 AD: (Extra Combat: -20%)
Turn 411, 1792 AD: CDZ's Infantry is hit for 17 (83/100HP)
Turn 411, 1792 AD: Roosevelt's Artillery is hit for 23 (77/100HP)
Turn 411, 1792 AD: Roosevelt's Artillery is hit for 23 (54/100HP)
Turn 411, 1792 AD: CDZ's Infantry is hit for 17 (66/100HP)
Turn 411, 1792 AD: Roosevelt's Artillery is hit for 23 (31/100HP)
Turn 411, 1792 AD: Roosevelt's Artillery is hit for 23 (8/100HP)
Turn 411, 1792 AD: CDZ's Infantry is hit for 17 (49/100HP)
Turn 411, 1792 AD: CDZ's Infantry is hit for 17 (32/100HP)
Turn 411, 1792 AD: CDZ's Infantry is hit for 17 (15/100HP)
Turn 411, 1792 AD: Roosevelt's Artillery is hit for 23 (0/100HP)
Turn 411, 1792 AD: CDZ's Infantry has defeated Roosevelt's Artillery!
Turn 411, 1792 AD: CDZ's Infantry (24.00) vs Roosevelt's SAM Infantry (14.40)
Turn 411, 1792 AD: Combat Odds: 96.2%
Turn 411, 1792 AD: (Extra Combat: -20%)
Turn 411, 1792 AD: (Fortify: +25%)
Turn 411, 1792 AD: (Combat: -50%)
Turn 411, 1792 AD: Roosevelt's SAM Infantry is hit for 25 (75/100HP)
Turn 411, 1792 AD: Roosevelt's SAM Infantry is hit for 25 (50/100HP)
Turn 411, 1792 AD: Roosevelt's SAM Infantry is hit for 25 (25/100HP)
Turn 411, 1792 AD: CDZ's Infantry is hit for 15 (85/100HP)
Turn 411, 1792 AD: Roosevelt's SAM Infantry is hit for 25 (0/100HP)
Turn 411, 1792 AD: CDZ's Infantry has defeated Roosevelt's SAM Infantry!
Turn 411, 1792 AD: CDZ's Destroyer (29.52) vs Roosevelt's Caravel (3.30)
Turn 411, 1792 AD: Combat Odds: 100.0%
Turn 411, 1792 AD: (Extra Combat: -20%)
Turn 411, 1792 AD: (Extra Combat: +10%)
Turn 411, 1792 AD: Roosevelt's Caravel is hit for 47 (53/100HP)
Turn 411, 1792 AD: CDZ's Destroyer is hit for 8 (74/100HP)
Turn 411, 1792 AD: Roosevelt's Caravel is hit for 47 (6/100HP)
Turn 411, 1792 AD: Roosevelt's Caravel is hit for 47 (0/100HP)
Turn 411, 1792 AD: CDZ's Destroyer has defeated Roosevelt's Caravel!
Turn 411, 1792 AD: Your Fighter has reduced the defenses of Tarsus to 20%!
Turn 411, 1792 AD: Cyrus adopts Vassalage!
Turn 411, 1792 AD: Cyrus adopts Theocracy!

Turn 412, 1794 AD: The enemy has been spotted near Andahuaylas!
Turn 412, 1794 AD: Your Fighter has reduced the defenses of Tarsus to 15%!
Turn 412, 1794 AD: Gandhi has completed The Eiffel Tower!

Turn 413, 1796 AD: The enemy has been spotted near Andahuaylas!
Turn 413, 1796 AD: Your Destroyer has reduced the defenses of Tarsus to 0%!
Turn 413, 1796 AD: Your Bomber has attacked an enemy Rifleman! (-26% Damage)
Turn 413, 1796 AD: Your Bomber has caused collateral damage! (3 Units)
Turn 413, 1796 AD: Your Fighter has attacked an enemy Rifleman! (-23% Damage)
Turn 413, 1796 AD: Your Fighter has attacked an enemy Rifleman! (-23% Damage)
Turn 413, 1796 AD: Your Destroyer has reduced the defenses of New York to 8%!
Turn 413, 1796 AD: Your Destroyer has reduced the defenses of New York to 0%!
Turn 413, 1796 AD: The borders of Atlanta have expanded!
Turn 413, 1796 AD: We have heard reports of sabotage near Mecca!!!

Turn 414, 1798 AD: The enemy has been spotted near Andahuaylas!
Turn 414, 1798 AD: Your Bomber has attacked an enemy Rifleman! (-26% Damage)
Turn 414, 1798 AD: Your Bomber has caused collateral damage! (3 Units)
Turn 414, 1798 AD: Your Bomber has attacked an enemy Rifleman! (-26% Damage)
Turn 414, 1798 AD: Your Bomber has caused collateral damage! (3 Units)
Turn 414, 1798 AD: Your Fighter has attacked an enemy Rifleman! (-17% Damage)
Turn 414, 1798 AD: Your Fighter has attacked an enemy Grenadier! (-25% Damage)
Turn 414, 1798 AD: CDZ's Cannon (12.00) vs Cyrus's Rifleman (14.21)
Turn 414, 1798 AD: Combat Odds: 40.7%
Turn 414, 1798 AD: (Fortify: +25%)
Turn 414, 1798 AD: (City Defense: +20%)
Turn 414, 1798 AD: (City Attack: -20%)
Turn 414, 1798 AD: (Amphibious Attack: +50%)
Turn 414, 1798 AD: Your Cannon has caused collateral damage! (3 Units)
Turn 414, 1798 AD: Cyrus's Rifleman is hit for 15 (43/100HP)
Turn 414, 1798 AD: CDZ's Cannon is hit for 25 (75/100HP)
Turn 414, 1798 AD: CDZ's Cannon is hit for 25 (50/100HP)
Turn 414, 1798 AD: Cyrus's Rifleman is hit for 15 (28/100HP)
Turn 414, 1798 AD: CDZ's Cannon is hit for 25 (25/100HP)
Turn 414, 1798 AD: Cyrus's Rifleman is hit for 15 (13/100HP)
Turn 414, 1798 AD: CDZ's Cannon is hit for 25 (0/100HP)
Turn 414, 1798 AD: Cyrus's Rifleman has defeated CDZ's Cannon!
Turn 414, 1798 AD: Your Cannon has died trying to attack a Rifleman!
Turn 414, 1798 AD: CDZ's Infantry (22.00) vs Cyrus's Rifleman (8.32)
Turn 414, 1798 AD: Combat Odds: 99.9%
Turn 414, 1798 AD: (Extra Combat: -10%)
Turn 414, 1798 AD: (Fortify: +25%)
Turn 414, 1798 AD: (City Defense: +20%)
Turn 414, 1798 AD: (Combat: -50%)
Turn 414, 1798 AD: (Amphibious Attack: +50%)
Turn 414, 1798 AD: CDZ's Infantry is hit for 16 (84/100HP)
Turn 414, 1798 AD: Cyrus's Rifleman is hit for 24 (17/100HP)
Turn 414, 1798 AD: Cyrus's Rifleman is hit for 24 (0/100HP)
Turn 414, 1798 AD: CDZ's Infantry has defeated Cyrus's Rifleman!
Turn 414, 1798 AD: Your Infantry has destroyed a Rifleman!
Turn 414, 1798 AD: CDZ's Cavalry (16.50) vs Cyrus's Rifleman (10.36)
Turn 414, 1798 AD: Combat Odds: 91.7%
Turn 414, 1798 AD: (Extra Combat: -10%)
Turn 414, 1798 AD: (Extra Combat: +10%)
Turn 414, 1798 AD: (Fortify: +25%)
Turn 414, 1798 AD: (Combat: -25%)
Turn 414, 1798 AD: (Combat: +25%)
Turn 414, 1798 AD: (Amphibious Attack: +50%)
Turn 414, 1798 AD: CDZ's Cavalry is hit for 20 (80/100HP)
Turn 414, 1798 AD: Cyrus's Rifleman is hit for 19 (21/100HP)
Turn 414, 1798 AD: Cyrus's Rifleman is hit for 19 (2/100HP)
Turn 414, 1798 AD: Cyrus's Rifleman is hit for 19 (0/100HP)
Turn 414, 1798 AD: CDZ's Cavalry has defeated Cyrus's Rifleman!
Turn 414, 1798 AD: Your Cavalry has destroyed a Rifleman!
Turn 414, 1798 AD: CDZ's Cavalry (18.00) vs Cyrus's Grenadier (9.54)
Turn 414, 1798 AD: Combat Odds: 97.6%
Turn 414, 1798 AD: (Extra Combat: -20%)
Turn 414, 1798 AD: (Extra Combat: +10%)
Turn 414, 1798 AD: (Fortify: +25%)
Turn 414, 1798 AD: (Amphibious Attack: +50%)
Turn 414, 1798 AD: Cyrus's Grenadier is hit for 21 (22/100HP)
Turn 414, 1798 AD: CDZ's Cavalry is hit for 18 (82/100HP)
Turn 414, 1798 AD: Cyrus's Grenadier is hit for 21 (1/100HP)
Turn 414, 1798 AD: Cyrus's Grenadier is hit for 21 (0/100HP)
Turn 414, 1798 AD: CDZ's Cavalry has defeated Cyrus's Grenadier!
Turn 414, 1798 AD: Your Cavalry has destroyed a Grenadier!
Turn 414, 1798 AD: CDZ's Infantry (22.00) vs Cyrus's Rifleman (2.63)
Turn 414, 1798 AD: Combat Odds: 100.0%
Turn 414, 1798 AD: (Extra Combat: -10%)
Turn 414, 1798 AD: (Fortify: +25%)
Turn 414, 1798 AD: (City Defense: +20%)
Turn 414, 1798 AD: (Combat: -50%)
Turn 414, 1798 AD: (Amphibious Attack: +50%)
Turn 414, 1798 AD: Cyrus's Rifleman is hit for 27 (0/100HP)
Turn 414, 1798 AD: CDZ's Infantry has defeated Cyrus's Rifleman!
Turn 414, 1798 AD: Your Infantry has destroyed a Rifleman!
Turn 414, 1798 AD: You have captured Tarsus!!!
Turn 414, 1798 AD: Your Destroyer has reduced the defenses of Susa to 51%!

Turn 415, 1800 AD: The enemy has been spotted near Andahuaylas!
Turn 415, 1800 AD: CDZ's Destroyer (36.00) vs Roosevelt's Destroyer (36.00)
Turn 415, 1800 AD: Combat Odds: 50.0%
Turn 415, 1800 AD: (Extra Combat: -20%)
Turn 415, 1800 AD: (Extra Combat: +10%)
Turn 415, 1800 AD: (Plot Defense: +10%)
Turn 415, 1800 AD: Roosevelt's Destroyer is hit for 20 (80/100HP)
Turn 415, 1800 AD: Roosevelt's Destroyer is hit for 20 (60/100HP)
Turn 415, 1800 AD: Roosevelt's Destroyer is hit for 20 (40/100HP)
Turn 415, 1800 AD: Roosevelt's Destroyer is hit for 20 (20/100HP)
Turn 415, 1800 AD: CDZ's Destroyer is hit for 20 (80/100HP)
Turn 415, 1800 AD: CDZ's Destroyer is hit for 20 (60/100HP)
Turn 415, 1800 AD: CDZ's Destroyer is hit for 20 (40/100HP)
Turn 415, 1800 AD: CDZ's Destroyer is hit for 20 (20/100HP)
Turn 415, 1800 AD: Roosevelt's Destroyer is hit for 20 (0/100HP)
Turn 415, 1800 AD: CDZ's Destroyer has defeated Roosevelt's Destroyer!
Turn 415, 1800 AD: Your Destroyer has destroyed a Destroyer!
Turn 415, 1800 AD: CDZ's Destroyer (36.00) vs Roosevelt's Destroyer (33.00)
Turn 415, 1800 AD: Combat Odds: 67.4%
Turn 415, 1800 AD: (Extra Combat: -20%)
Turn 415, 1800 AD: (Plot Defense: +10%)
Turn 415, 1800 AD: CDZ's Destroyer is hit for 19 (81/100HP)
Turn 415, 1800 AD: Roosevelt's Destroyer is hit for 20 (80/100HP)
Turn 415, 1800 AD: Roosevelt's Destroyer is hit for 20 (60/100HP)
Turn 415, 1800 AD: CDZ's Destroyer is hit for 19 (62/100HP)
Turn 415, 1800 AD: Roosevelt's Destroyer is hit for 20 (40/100HP)
Turn 415, 1800 AD: Roosevelt's Destroyer is hit for 20 (20/100HP)
Turn 415, 1800 AD: Roosevelt's Destroyer is hit for 20 (0/100HP)
Turn 415, 1800 AD: CDZ's Destroyer has defeated Roosevelt's Destroyer!
Turn 415, 1800 AD: Your Destroyer has destroyed a Destroyer!
Turn 415, 1800 AD: CDZ's Destroyer (33.00) vs Roosevelt's Transport (17.60)
Turn 415, 1800 AD: Combat Odds: 98.5%
Turn 415, 1800 AD: (Extra Combat: -10%)
Turn 415, 1800 AD: (Plot Defense: +10%)
Turn 415, 1800 AD: Roosevelt's Transport is hit for 27 (73/100HP)
Turn 415, 1800 AD: CDZ's Destroyer is hit for 14 (86/100HP)
Turn 415, 1800 AD: Roosevelt's Transport is hit for 27 (46/100HP)
Turn 415, 1800 AD: Roosevelt's Transport is hit for 27 (19/100HP)
Turn 415, 1800 AD: Roosevelt's Transport is hit for 27 (0/100HP)
Turn 415, 1800 AD: CDZ's Destroyer has defeated Roosevelt's Transport!
Turn 415, 1800 AD: Your Destroyer has destroyed a Transport!
Turn 415, 1800 AD: Your Fighter was intercepted by an enemy SAM Infantry! (-29% Damage)
Turn 415, 1800 AD: Your Bomber has reduced the defenses of New York to 0%!
Turn 415, 1800 AD: Your Destroyer has reduced the defenses of Susa to 42%!
Pic of the shitholes:


181.38KB

The area around Tarsus. I expect some cultural pressure from India there.


130.77KB

Victory screen. We're getting close!


77.77KB

Finally the score graph. We won't win but we are leading in score!


107.33KB
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Old 26-07-2006, 15:44   #559
Samson
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Join Date: May 2004
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Posts: 397
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Looks good. A cake walk from now on? The only question is will we be able to bet the dom win without any of Gandhis land?
Quote:
quote:Originally posted by Beam

Although we agreed on 5 turn shifts I'd like to keep on progressing so I hope no one minds I play another 5.
With the cutoff date looming I think anyone who has time is more than welcome.

Are we staying together for the SGOTM 2?
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Old 26-07-2006, 15:56   #560
Beam
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Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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Quote:
quote:Originally posted by Samson

Looks good. A cake walk from now on? The only question is will we be able to bet the dom win without any of Gandhis land?
Quote:
quote:Originally posted by Beam

Although we agreed on 5 turn shifts I'd like to keep on progressing so I hope no one minds I play another 5.
With the cutoff date looming I think anyone who has time is more than welcome.

Are we staying together for the SGOTM 2?
We need 12,6% and my guess is expanding borders in former America will be enough but lets take Persia to be sure. We should make sure to only build culture if a city comes out of revolt. We don't need any more techs so bad maintenance isn't an issue, we could even allocate income to culture to speed up the process.

Soc and me already said yes to SGOTM 2 so we are with three now, hope Gram and Shabba will be with us as well.
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