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25-09-2010, 11:07 | #1 |
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Quick Answers / 'Newbie' Questions
It would've been fitting if herr Killer opened this thread, but since he doesn't have civ5 I'll take the honors. To start it off:
Is there a downside like increased maintenance for more cities? I can't say I've encountered it so far.
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25-09-2010, 12:31 | #2 |
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Less happyness. Happyness is counted globally now, and every city gives extra unhappyness (which you need to counter by getting more happyness sources (resources, buildings). But overall, I haven't had any unhappyness problems in the one game I played to about 1000 AD (9 cities total)...
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25-09-2010, 15:19 | #3 |
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I just got a unhappy face, so I build a circus.
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25-09-2010, 17:40 | #4 |
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Build cities to grab resources, ideally 1 lux 1 strategy each, and it should be roughly ok.
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26-09-2010, 10:53 | #5 |
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I'm running the game in windowed mode, because that increases alt-tabbing speed dramatically. In TF2 there's a -noborder command to get rid of the "window", which basically eliminates the difference between windowed and full screen modes (that is, as long as you have the same resolution in-game as your desktop). Anyone knows how to do this in civ5?
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26-09-2010, 13:29 | #6 |
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Some quick ones then:
Pact of cooperation - What does this do? Pact of secrecy - What does this do? Map trading? Not possible in Civ5? How on earth do you guys keep your production in line with your research? I can not keep up. The lack of production in my cities is horrible while I can research quite fast (getting gunpowder in 600 AD for example)...
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28-09-2010, 16:48 | #7 | |
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Quote:
Also, did anyone figure out how unit upkeep works?
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