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Old 04-03-2006, 20:20   #121
Tubby Rower
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I forgot to get the 2nd stacks composition but it has 2 immortals for 6 total. After seeing the 4 horses 2 tiles from Starry Starry night, I decided that I was moving in on that city.



Here is the east. Whomp's threatening with that stupid Swordsman, but I have 2 more turns of Anarchy and then I'll be attacking him or barbu on this side after I get some immortals stacked up.

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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
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Old 08-03-2006, 02:58   #122
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From Whomp
Quote:
quote:Hi Buddy Boy,
I couldn't take it anymore...so I attacked you.

Reg archer (dumb on my behalf) loses no damage to vet archer
vet archer no damage takes vet archer
vet sword loses to vet archer now 3/4

A sword? Sheeh.
At the end of my turn I saw a stack of barb horses kill an archer, sword, and horseman of Whomp's in a 3 pop city 2-3 horses went into the city and now it is 1 pop. The barb horde also killed a worker that was undefended nearby. Not looking good for the Japs.

I have 6 immortals 2 tiles away from Starry Night. I'll be out of anarchy next turn
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Old 10-03-2006, 13:39   #123
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I'm going to be gone until Sunday so if you could play my turns until then.

My password is 2seat

I have 6 Immortals on a mountain next to Starry night. He should have 3 cats in that city so I suspect that I'll have 3 wounded at least and 3 healed
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Old 10-03-2006, 14:42   #124
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I'll be home Friday but gone Saturday. If it comes in tonight, I'll play, otherwise we can wait
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Old 13-03-2006, 22:26   #125
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This was greeting me with the save in my inbox

Quote:
quote:Hi Tubbs.

Enjoy your Monarchistic Golden Age. I was really saddened to see you had already left anarchy ...

4/4 horse in "Starry Starry night" Vs 4/4 Immo => Horse dead, Immo 2/4.
3/3 horse in "Starry Starry night" Vs 4/4 Immo => Horse dead, Immo 3/4.
4/5 horse in "Starry Starry night" Vs 4/4 Immo => Immo dead, Horse 2/5.

Regards
Rik
It looks like I have 5 Immortals left
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Old 13-03-2006, 22:46   #126
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and I saw that he abandoned his town

but in other news, Mistfit triggered his GA vs one of my wandering warriors. I'm gonna need to brace myself, it seems.
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Old 13-03-2006, 22:58   #127
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Starry Starry Night is no more. Rik either re-named a city or just founded "You Go, Tubby!!"



Here is my core. I'll have 2 libraries next turn and another in the turn after. My capital is building 1 turn immortals after that. My other core cities should be making 2 turn immortals.

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Old 16-03-2006, 21:37   #128
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I'll finish Fued in 2 turns. I can get Eng. in less than 6. It's 6 right now but I'll have at least 2 more libraries and more citizens.

I can also go after Chivalry. Let me know which way to go.... we have a day or two to think about it. I still have 2 more warriors in my homeland that are available for upgrading. One of the other two are scouting to my east and the other is harrassing Whomp's northern town.

I also have an archer that is threatening another of Whomp's cities.

I have 5 Immortals 2 tiles away from Rik's next city. New Immortals are getting split east and west. My capital will get a new immortal every turn
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Old 16-03-2006, 22:36   #129
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hmm, chivalry will really benefit Whomp, and I'm not sure we really want to deal with Sami's running around too soon. On the other hand, we will have researched both prerequisites for it, and Chivalry is pretty cheap btw, is anyone else in the MA yet?
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Old 17-03-2006, 00:02   #130
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How can you tell?
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