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Old 23-10-2007, 18:22   #1
Beam
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Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
Default Rule The World II

Based on a modified Earth Map the Rule the World II Pitboss will start soon. 14 players start near the sites of their historic cap:

Matrix - Aztecs - Monty
akots - India - Asoka
Beam - Khmer - Suryavarman II
BCLG100 - China - Qin
grahamiam - Egypt - Ramesses II
socralynnek - Zulus - Shaky
Robboo - Maya - pacal II
Dandridge - Russia - Cathy
Robi D - Rome - JC
nitro1974 - Native Americans - Sitting Bull
IanDC - Mali - Mansa Musa
Darkness - Vikings - Ragnar
NHJ - Inca - Huayna Capac
killercane - Mongolia - Genghis Khan

Time victory is off as is tech trading.

Some details of the game can be seen here so happy lurking!

http://www.civstats.com/viewgame.php?gameid=664

Overview of the starts:



Essential info for playing:

How to log in:
- Start Civ4 - Warlords
- Go to Multiplayer => Direct IP Connection
- Fill in your nickname for Player Name and beam.homelinux.com or 83.161.37.29 for Network Address and click Connect.
- Select your civilization and click Ok.
- Choose a password and fill it in twice. Next time, it will ask for the same password. (No shit! )
- Play!
- Exit to menu when you're done! The connection doesn't close properly when you exit the game directly, resulting in the game going slower and slower every time someone does that. In effect I would have to save and reload the game every turn.

Here's an easy to use program to log into a Pitboss game automatically:
http://forums.civfanatics.com/showthread.php?t=172459
Not useful for logging in the first time.

Here's the map, so that you can have a look at the map yourself. You don't need it to play the pitboss.

Download Attachment: [img]icon_paperclip.gif[/img] Rule The World II 27.CivBeyondSwordWBSave.zip
42.2 KB

The doublemove rule in this game:

Doublemoves are allowed in all cases except when accompanied by a declaration of war. In that case the declaring player is not allowed any offensive action against declared player until either:
a) 18 hours after end of the turn where war is declared.
b) the declared player logs in after end of the turn where war is declared.
The declaration of war itself still allows units of the declaring player offensive actions against the declared player in the turn where war is declared.
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