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Old 10-09-2005, 03:26   #81
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Okay, once I have the biq, I will try to get it done as soon as I can. Or, if Rik changed his mind, I'll just give it all a shot tonight.
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Old 10-09-2005, 03:35   #82
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Thanks a heap bed_head
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Old 10-09-2005, 04:06   #83
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BedHead: you'll get the Biq once everyone has submitted their civs and you let me know who they are. I'll then adjust the rules in such a way that all teams get their civs and the rest is fine. Then you'll only need to make the map + assign startpositions + start the game.
Until the civs are chosen I can't do anything.
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Old 10-09-2005, 04:43   #84
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ammended rule sounds good to me. Rik, TR sent our civ's to Bedhead. Do you need them as well or did JD send them to you?
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Old 10-09-2005, 05:15   #85
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Oh, I thought everyone sent them to you Rik. I will send them immediately.
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Old 10-09-2005, 13:52   #86
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Bed_Head (and the others).

Here is the Biq.

Download Attachment: [img]icon_paperclip.gif[/img] 3x2.zip
30.66KB

Things still to do:
- Make a map
- Assign what civ plays as "player 1" upto "player 6" in the scenario properties' "players tab".
- PM passwords to Bedhead
- kick off the game


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Old 11-09-2005, 04:04   #87
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Well, I was planning on starting tonight, but I locked myself out of my room for a good four hours, meaning I did not get as much work done as I had hoped/planned. I may still get it going tonight and finished by tomorrow. If not, it'll be at least a few extra days, as I am starting work at a new job on Monday, and then have very full days on Tuesday and Wednesday.
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Old 11-09-2005, 07:19   #88
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Okay, I put an hour in, probably all for tonight, and all I really managed to do was find a good shape for the continent (I hope), set the starting positions fairly equidistant, with teammates 11-12 tiles apart and enemies 12-13, I believe. Deciding on how to make sure there was no middle group that got torn apart was the main priority. The solution means that you shouldn't count on any of the regular properties of computer generated maps holding true, especially since I am doing the map so crudely. Hopefully tomorrow I will be able to make sure that the quality of starts is roughly the same and terrain is more or less the same (I wish that along with redistribute resources and such, there was an option to redistrubute terrain on a given landform). Then I'll take some time to make sure that the starts actually are fair, more or less, and hopefully I'll have it all done in the Thursday-Friday range.
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Old 11-09-2005, 16:50   #89
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we need mistfit's email addy for the turn tracker. also, bedhead, please let me know when you have the order of players so I can tell Matrix.
thanks!
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Old 11-09-2005, 19:42   #90
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mistfit AT provide DOT net
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