16-12-2005, 09:49 | #51 |
King
Join Date: Apr 2003
Location: The Fake Dog Poo Factory.
Posts: 1,887
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Well the GeForce MX series had problems displaying a couple of peices of bread and a hammer in the Gold release...it was fixed in the patch though. Tree lined hills are still bald though (as Darkness's by the looks of the picture) (my laptop has a better graphics card and it displays a thick head of trees on hills!)
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23-12-2005, 05:03 | #52 |
Prince
Join Date: Oct 2004
Location: America.
Posts: 501
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Patch 1.52 is released...check the Advanced -> Check for Updates screen ingame.
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23-12-2005, 05:23 | #53 |
Emperor
Join Date: Apr 2004
Location: Blame Canada!.
Posts: 3,501
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And for the list of changes:
http://www.civfanatics.com/civ4/doc/Civ4v152Readme.htm
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23-12-2005, 05:48 | #54 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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That sounds like a completely different game. Still there are many more bugs to fix, they just scratched the surface here. But looks promising.
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23-12-2005, 06:12 | #55 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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Good new is that some stuff is fixed. Bad news is that we can expect 1.53 or whatever in a few days since it does not seem neither to install properly nor to work properly on some machines.
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23-12-2005, 07:35 | #56 |
Custard used tile
Join Date: Jul 2003
Location: Opening a can
Posts: 3,158
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Wow. A repeat of "full speed to 1.29" [crazyeyes]
Will test later (tis about time for a Paalikles tests cIV game soon anyway) Akots, how is the new patch treating you in terms of starting tiles?
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23-12-2005, 08:49 | #57 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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Can't tell you that since I have not installed it yet. I'm still trying to finish GOTM which has to be played out in 1.09.
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