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Old 20-10-2007, 05:52   #31
killercane
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I will sign up for the last spot. What about tech trading on/off?
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Old 20-10-2007, 10:25   #32
Beam
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Made a study of the map and it looks much better already than the original one. The reduced mountain ranges are a good example.

Couple of suggestions:
- Some civs like Maya, Inca, Khmer have a lot of jungle around them and only remote locations for cities without jungle chopping. Partly replace with forests.
- Start location for the Inca is worse than the current game.
- Make a N/S passage in the Central Himalaya.
- Sahara is improved but still poor, couple of plains near oasis will improve.
- Partly replace jungle with forest in Central Africa.
- Move starting loc of India 5 tiles or so W.
- Move the Tundra line a bit up N.
- Australia requires improvement if a Civ is starting there.

Didn't check resource balance in detail but it still looks some areas are overcrowded.
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Old 20-10-2007, 14:09   #33
Matrix
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Does every spot on the Earth have to be habitable? Not IMO.

Khmer can settle in Australia, so India doesn't have to move and the English don't have to start there. I already added lots of resources to Australia. The land is fertile enough for five to six cities. And Australia really is mostly desert.

Concerning improving other parts: please look at the potential land a civ can settle on. It doesn't matter when there's a lot of tundra if the civ close to it (Russia, Mongolia) already has lots of fertile land at it's disposal.

Jungle chopping costs a lot of worker time, but the result is grassland. I'd love to trade places with you on the current map, Beam!

Having said that, I will take a look how to improve Inca's starting location.

We have 14 players! Two things before we start:
1. Find a consensus about the map.
2. Have Beam get pitboss to work.
How's it going on that part, Beam?
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Old 20-10-2007, 14:38   #34
Beam
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Well, the Pitboss runs very well on the laptop and I can access it and play over my LAN but last time you tried you did not get through.

Hostname = beam.homelinux.com
Host IP = 83.161.37.29

An earlier version of the RtWII map is running atm and I'll be working this afternoon and if needed tomorrow to get it accessable over the Internet.

Things done so far:
- Forwarded UDP 2056 on the router to UDP 2056 on the laptop (router is a Speedtouch 780)
- Put the Pitboss exe on the exception list in Zonelabs.

What else needs doing?

Everybody is welcome to try to connect and please post the result here.

@Matrix: main reason we are doing these edits is players get more equal chances while maintaining a good Earth look and feel. In the real world wood from the tropical rainforest is considered to be among the best so imo it is only logical to get some chopvalue there by replacing jungle with forest.
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Old 20-10-2007, 15:20   #35
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Still unable to connect. The game doesn't even see you.
I also can't ping you. ("Request timed out.")

I've updated the map. (v2.4)
- Inca's starting location is improved.
- Added some hills around Mali (one on flood plains!) to give hime some more production (which killercane seriously lacked).
- Australia is more fertile (more plains/grassland, less hills/mountains).
- Removed deer and dye from China. (There's still deer around Vladiwostok and dye on Japan.)

But it's very hard to get a proper insight in the distribution of resources. I hope someone else would like to take a look at that. I think strategic resources are ok though.
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Old 20-10-2007, 15:27   #36
Robboo
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I agree with Beam on the jungle forest thing. Just give them some reasonable chops for pre-iron chopping.
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Old 20-10-2007, 15:36   #37
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can't connect either.
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Old 20-10-2007, 15:51   #38
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Alright, the Amazone and Congolean jungle has got forests within. That'll be v2.5.
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Old 20-10-2007, 16:13   #39
Beam
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I jsut switched off the firewall in the router, please make another try to connect.

I'll be leaving in 20 minutes or so, if it doesn't work now I'll continue tomorrow.
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Old 20-10-2007, 16:41   #40
Robi D
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The map looks good.

I did notice one thing, when egypt builds its capital it starts unhealthy, so the max pop is 3 without health sources.
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