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Old 11-02-2006, 16:06   #111
Tubby Rower
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the mine is finished on the iron. I have an archer/spear pair along with 3 cats going to Rik's horse town. I don't want him to get conquistadorsI have ~8 immortals and I have at least two cities that can make 3 turn ones. My capital has stopped settlers and is 2 turns away from a barracks and then it'll have 2 turn immortals.
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
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Old 13-02-2006, 03:10   #112
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Here's the worker actions I need near Mauch Chunk. Thanks!

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Old 13-02-2006, 17:35   #113
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any preference on order? is that a typo with the irrigation only 1 SW of Mauch Chunk?
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
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Old 13-02-2006, 17:53   #114
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roaded river plain and FP would be my preference. Then the river plain SW of town (with road )as well as the tile S of there. The river plains tiles can all be done by 2 workers. The FP tile can be done by 2 workers, but then I need to redirect them elsewere. thanks!
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Old 22-02-2006, 22:16   #115
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[u]battle at Barbu's Butt Out</u>
vArcher kills vSpear in Butt Out (left as 1/4)

I sent Monarchy and am using specialists to gain +22 gpt. I pulled a 5 turn anarchy. If you want I can get Lit in 4 turns dueing my anarchy.
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Old 22-02-2006, 22:24   #116
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yes, get lit I should have MM next turn so I will be able to start on researching something in the MA, however, I'll just hold off till we see what you get for free.
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Old 25-02-2006, 19:17   #117
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I started up on Fued. (due in 12 turns with just scientists). I have 4 more turns of Anarchy. I'm trying to time an attack against Rik to coincide with coming out of Anarchy. I have 3 cats an archer and a spear next to his horse town. I also have 6 Immortals headed that way taking a longer route so as not to attack during anarchy.

I built a curraph a long time ago and I think that we are the first into the MA. Because I saw this. The inset is before I moved my curraph. There is another barb camp just to the west of Whomp's northern territory. Be careful with the barbs about.
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Old 25-02-2006, 20:22   #118
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battle report from Rik to me

4/4 horse VS 3/3 spear - cat takes 1 hp of horse. spear = 2/3, horse retreats 1/4
5/5 horse Vs 2/3 spear - cat takes 1 hp of horse. spear = 2/3, horse retreats 1/5
3/3 archer Vs 2/3 spear - cat takes 1 hp of archer. spear dead, archer 2/3
3/3 warrior vs 4/4 archer - archer dead - warrior 1/3 - promotes to 2/4
3 catapults captured.
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Old 26-02-2006, 16:29   #119
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ok, since you are doing fued, I will do Lit.

There's 17 barb horseman near my horse town(Tonawanda). I was going to send an archer & warrior up to Rik's town of Starry Night, but decided against it as they'll just get killed by the barb horses.
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Old 04-03-2006, 16:56   #120
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I have 6 immortals headed west. Should I sent them down to Mistfit? We should probably get a combined attack going against someone soon, since our UU will be outdated soon.

I suck at combat prep and execution so I'll be looking to you for guidance. When I get home I'll play my turn and post some screenies.

I think that you should probably start your revolt this next turn.
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