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Old 18-09-2003, 22:16   #21
Skyfish
 
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So did you like the map ?
I purely ask this for "improving" purposes...
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Old 18-09-2003, 22:19   #22
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I loved it! But who am I to complain after a thrilling tech race . Maybe Jack has pointers, but for me the increased tech prices were a success, not only because I was in front.
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Old 18-09-2003, 22:30   #23
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steal prices you mean yes...
Thanks a lot, will ask Jack
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Old 19-09-2003, 09:05   #24
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Quote:
quote:Originally posted by Aggie


I decided to have the 860 AD vote as SP game. I won it and got a total of 9000 points. That would be my record, but a tweaked game isn't logged in the HoF.

wrong, buddy! K8 was clear over 9000 OK, it was an SG, but you had a [b]huge]/b] part in the success.


btw, I have eliminated another three civs in it
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Old 19-09-2003, 09:35   #25
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You are right Killer. That score was indeed a bit higher. But that also didn't make the Hof
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Old 19-09-2003, 11:26   #26
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The map was very nice Sky, although it was a good thing Aggie told me early on that he had contact with 4 AI civs as otherwise I might not have gone for the suicide galley (which, quite irrationally I know, find to be rather overpowered & exploitative). Also, despite me grabbing as much land as I think was ultimately possible, Aggie grabbed more. Or that may just have seemed that way because of the tightly spaced RCP-ring around his FP.

The one thing I really didn't like was the resetting of the agression levels. My play usually depends on assumptions about the AI's behaviour, and in this case all those turned out to be totally false. For instance, I kept my Southern border fortified more strongly than I otherwise would have, and also made several attempts to get the Ottomans to declare war on me through sabotage and of course, they didn't bite.
If I'd known that this would be a pure builder game I wouldn't have signed up for it. On the bright side, Aggie now really owes me a game where all the AIs have their agression level set to 5 .
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Old 19-09-2003, 11:39   #27
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Quote:
quote:Originally posted by jack merchant

Also, despite me grabbing as much land as I think was ultimately possible, Aggie grabbed more. Or that may just have seemed that way because of the tightly spaced RCP-ring around his FP.
I had more land, but I maybe even had a more agressive landgrab phase than you. At one point most of my cities produced settlers.
Quote:
quote:Originally posted by jack merchant

The one thing I really didn't like was the resetting of the agression levels.
True, it was in my benefit, but it would have been better to be informed about it.
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quote:Originally posted by jack merchant

If I'd known that this would be a pure builder game I wouldn't have signed up for it.
For me it is the opposite. I like a real builder game for a change and it made me realise that we have other ways to win, even in PBEM
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quote:Originally posted by jack merchant

On the bright side, Aggie now really owes me a game where all the AIs have their agression level set to 5 .
Then I first have to perform a 'Heintje Davids' act.
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Old 19-09-2003, 14:59   #28
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Since none of you knew about the mod i dont think it favoured either of you...however point taken on not informing you even though i did leave some indication early on in diff threads...
Sorry about that I understand it disturbed your play style Jack...
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Old 19-09-2003, 15:01   #29
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Hehe - I just hate it when the AIs don't react as expected.......
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Old 19-09-2003, 15:03   #30
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Well I love to have to improvise !
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