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Old 24-04-2006, 08:16   #11
Beorn
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1st off, I ruled out late AA and early MA UU's: UU's that come too early or too late will be useless. I wasn't too sure about Sumeria, Spain and Maya at this point so I left them in. To put up a serious fight you need boats, by which's time WC's, 3MC's and Jags, which are awesome, are obsolete.

Out the bucket:
Rome, Persia, India, Arabia, Celts, Iroquois, Byz, Viks, Japs, Ottos, China.
Still in:
Inca Maya Aztecs Sumeria Dutch Eng Port Carth Spain Greece Kor Russia Germ Bab Egypt Mongol Zulu France Amer Hittites.

We need to pick between Korea/Greece and Zulu/Mongols, I say Korea and Mongols can stay.

About the traits now, bad ones are EXP, REL and SEA. The other 5 are useful, although SCI loses a bit of charm as it is imposed on us. I would avoid it if it was fully our choice, but it isn't, so SCI is a low tier trait that only (!) gives cheap libs.

So I tried not pairing these traits together as much as possible: Spain, Maya, Russia and Babylon were remaining. So we still have the following that do not combine 2 good traits or 2 bad traits:

Sumer Germ Kor Dutch Carth Eng Egypt Inca Amer Mong Hittites

In order to pair all 8 traits though, you need to compromise, so here's my hitlist.

#1
America, England, Aztecs, Babylon
Huge UU meltdown. Can swap Amer/Eng for Port/France, but the UU's are better that way.

#2
Inca Egypt Germany England
Pretty balanced team, no surprises or UU's with particular potential

#3
Spain Germany America Maya
It does give away the mayans, but then the rest kinda blows.

I'd like to see if/where opinions diverge, so we can draw a more accurate wishlist


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Old 24-04-2006, 09:28   #12
Rik Meleet
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Are we ranking our preferred choices of our worst choices ?
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Old 24-04-2006, 13:42   #13
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@ Rik, we are deciding the civs for the other team. So we want the most ineffective combination of traits. Since there are 4 teams we also have the stipulation to have all 8 civ traits represented.

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Old 24-04-2006, 16:21   #14
romeothemonk
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Wow!!!

BEF's cluster #1 would really suck!!

I would stick them with group #1.
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Old 24-04-2006, 16:31   #15
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I like this one.
America, England, Aztecs, Babylon.
America is brutal. Period.
England would have to build frigates which can't carry troops.
This game seems like it will be most important in the middle game between late AA and late MA. Map making would need to be researched for the two early UU's to impact anything.
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Old 24-04-2006, 16:46   #16
Tubby Rower
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Whomp, do you want to post that our choices are made if no one has any objections. I wouldn't reveal our until they have theirs (our civs) selected.

btw, who's making the map?
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Old 24-04-2006, 16:56   #17
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Can you choose who plays which civ as well?

Might be fun to put their worst player as america or slow down their best player
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Old 24-04-2006, 17:51   #18
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Let's wait for Rik to chime in on #1 as their civs. Rik any ideas on who could make a map. Mistfit's idea would be pure pain. I like it though that would probably mean I'd end up with America too.
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Old 24-04-2006, 18:23   #19
Rik Meleet
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I have condidered 2 options.

1: America, Aztecs, English, Babylon. (also BEF's 1).
2: America, Aztecs, Korea, Spain.

If the map setup is team-continents: I go for 1.
If the map setup is Pangaea: I still go for 1.

I support 1.

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Old 24-04-2006, 18:50   #20
Tubby Rower
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don't be wishy-washy Rik. Give us an answer
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