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Old 21-10-2008, 14:18   #131
Stapel
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Quote:
Originally Posted by Shabbaman View Post
Well, if it's not a warship, then we should buy it as it'd take 40 turns to build it and there are other buildings we could build!
Yup!

BTW Shabba,
I apologise for the tone, earlier.

Nevertheless, I would like to ask all to specify why some actions are done and why some actions are not done.
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Old 21-10-2008, 14:40   #132
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Turn 71
- Loaded missionary and criminal in caravel, heading to Tlatelalco.
- Bought galleon & hurried expert lumberjack in Europe, heading to the New World.
- Loaded tools of Silverstapiano. in wagon train.

Turn 72
- Tlatelalco trains fishermen!! The criminal starts the training.
- The missionary won't do a mission in Tlatelalco. Perhaps because they're busy with the training? So I sent it all the way to Tiwanaku.
- Sold 100 tools for 437g. Bought 2 silver and 46? cotton cheaply.

Turn 74
- Set up trade route for wagon train: cigars to Silverstapiano, ore back to Shabbaville. When the caravel is back from Europe, it can do the trade route from Silverstapiano (silver & cigars) to Europe I set up.

Turn 75
- Tabacconist's shop done. Next production: lumber mill (since there's an expert lumberjack coming).
- Encountered a Spanish treasure of 996g with the scout. I could destroy it, but that'll probably give us more trouble than the Spanish, so I left it.

Turn 77
- Loaded caravel with silver & cotton, heading to Europe.

Turn 79
- Sold the stuff. Hurried (not bought) firebrand preacher & hardy pioneer, loaded them and headed back.
- The King asks for 400g, which I refused.

Turn 80
- Mission impossible in Tiwanaku as well. I guess it's only possible when you have a settlement on the island.

Other stuff of which I forgot to write down and hence don't know which turn it was:
- The galleon dropped off the lumberjack in Shabbaville and is chopping now. Then it picked up the treasure and will arrive in Europe next turn.
- We'll soon have too much lumber, so we could send a colonist to school to become a carpenter.
- In two or three turns the expert fisherman in Tlatelalco will be done.
- What to do with all the money? Next turn we'll have about 2000g...
Attached Files
File Type: colonizationsave Miffy AD-1572.ColonizationSave (78.4 KB, 2 views)
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Old 21-10-2008, 15:13   #133
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Still producing cigars then? Stapel seemed to have a pretty good arguement for selling the tobbaco back to Europe...

Last edited by digger760; 21-10-2008 at 15:16.
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Old 21-10-2008, 16:04   #134
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Well, my guess is that things look quite a bit better now.

A few things:
-I think it's better to use the galleon solely from Silverbastiano to Europe and back. This is also to avoid future privateer attacks.
-The caravel can be used to transport fishermen and other colonists in America. We might even decide to build/buy another.
-The misionary can be sent to the other island.
-The gold should be used to buy colonists and various trade goods. We should be able to make a good fortune on horses!
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Old 21-10-2008, 16:10   #135
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Still producing cigars then? Stapel seemed to have a pretty good arguement for selling the tobbaco back to Europe...
Now that we have a cigar shop, this is a fine option I think. Wouldn't have been my choice, but it's most certainly a profitable trade, now that all is set up.
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Old 21-10-2008, 18:45   #136
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Stapel's wish is not my command. I figured cigars are still twice as profitable as tabacco and it only costs one colonist to make them.
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Old 21-10-2008, 19:02   #137
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Quote:
Originally Posted by Matrix View Post
Stapel's wish is not my command.

Quote:
I figured cigars are still twice as profitable as tabacco and it only costs one colonist to make them.
Unfortunately, this is simply not true at all. QED in a previous post.
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Old 22-10-2008, 00:02   #138
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I will be able to play not before 19 o'clock (in 19 hours)

So, if someone wants to jump in now, then go ahead.
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Old 22-10-2008, 07:25   #139
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I will be able to play not before 19 o'clock (in 19 hours)

So, if someone wants to jump in now, then go ahead.
I think I'm next in line, but I won't be able to play earlier then you. However, if you play between 1900 and 2100, I can play right after you.
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Old 22-10-2008, 10:11   #140
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OK, I'll try to do so.
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