25-03-2005, 19:20 | #21 |
Nebuchadnezzar II
Join Date: Apr 2004
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All sounds good!
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25-03-2005, 19:24 | #22 |
King
Join Date: Apr 2004
Location: Grantham.
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Yep I guess once things start getting added then its likely that the game is also going to be partly a test where we can evaluate the changes.
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25-03-2005, 19:40 | #23 |
c00l b33r
Join Date: Nov 2003
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Indeed, therefore it is best to keep the number of real changes limited. Here are the Civilopedia entries for the 2 new units btw (the Alfa might be associated with an different tech):
95.41KB 108.22KB And the units in action: 39.46KB Details of planned unit producing small wonders: 152.95KB That's quite a lot and finding / editing a full set of graphs for each of them is a hell of a job, instead I'll make a Civilopedia entrance for each of them and some standard graphs for the Civilopedia, City screen and Splash screen.
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25-03-2005, 19:50 | #24 |
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Looks great!
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25-03-2005, 20:46 | #25 |
c00l b33r
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The Small Wonder splash for the Alfa (when the small wonder producing the Alfa is build this pic will pop-up):
15.66KB Making Wonder Splashes now for all units in the list, using the same background.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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25-03-2005, 21:52 | #26 |
Nebuchadnezzar II
Join Date: Apr 2004
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A touch of art is always nice. This nighthawk fortress castle looks very appealing. I'd be tempted to build it just to look at it.
I'm still thinking of increasing hit points for the units. What about conscript at 3hp, regular - 4, vet - 5, and elite -6? It is not that much but will add great spice to combat. Another thing to consider is doubling all attack and defese values and making settlers cost 100 shields or more and 4 or 5 population.
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
25-03-2005, 21:56 | #27 | |
Nebuchadnezzar II
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Quote:
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25-03-2005, 22:55 | #28 |
c00l b33r
Join Date: Nov 2003
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KR and me had a good chat about this mod today and our main focus now is to get a nice and playable map, correct overpowered units and last but not least get both of our work combined.
Just increasing hitpoints and / or doubling defense / attack values for the sake of it doesn't add much value imo (sorry my friend, I'm in a very direct mood today ). Settler idea sounds ok, making it more expensive to build one. For a start I propose build cost of 60 and pop cost of 4? The latter is a lot and will make it very hard to have a "Settler factory". KR just informed me all cities are on the map, I'll have to put the mods in after that, KR then has to relocate Uranium and Aluminium because I'll have to remove my contacts and sit 10ft from the screen in order to miss them
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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25-03-2005, 23:07 | #29 |
Nebuchadnezzar II
Join Date: Apr 2004
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But we all will have the resources (somewhere) and map will be all improved and revealed? Like in DMIII?
Never mind, it was just a wish about hit points and indeed would yield a completely different game which could have been not so great idea, hard to tell. Settlers sound fine with 60 shields and 4 pop. Also a silly question. There wil be no space race victory I assume? Just Conquest and Domination?
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25-03-2005, 23:13 | #30 |
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As the corresponding techs for U and Al are yet to be discovered, their locations should not be known to Beam.
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