25-09-2010, 00:13 | #21 | |
Emperor
Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
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Quote:
As for luck/randomness, it seems it got a boost with Civ5. Even if I reckon it was there and annoying in previous versions of the series. So the combination of randomness and swings makes for really unbalanced games, I suppose...
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25-09-2010, 03:04 | #22 |
King
Join Date: May 2006
Location: Cajun Country.
Posts: 2,002
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just read on another site...
XP harvesting. Basically you and another player control civ go to war and never kill a troop. You fight, gain XP then heal. They termed it war games which in a way it is. No real way to control this. |
25-09-2010, 05:56 | #23 |
King
Join Date: Mar 2005
Location: Chicago.
Posts: 2,388
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I'm pretty discouraged by Sullla's comments. I think I'll continue to wait this one out. It may not matter because I doubt my machine will handle it.
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25-09-2010, 09:24 | #24 |
King
Join Date: Jun 2006
Location: Bedfordshire UK.
Posts: 1,031
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It's strange, I thought they were advertising this one as being easier on low end systems than Civ 4. Their idea of low end is obviously different from the rest of us, particularluy on the graphics side of thisngs.
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25-09-2010, 11:26 | #25 | ||
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,493
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I guess you haven't read my civrev rant. It's no joke, it's "an entertaining factiod" (just a check to see if anyone saw TBBT yesterday)
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And by "easier on low end systems than Civ 4" I think they mean a low end system you'd buy today, not one you have bought last year.
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25-09-2010, 19:43 | #26 |
Prince
Join Date: Sep 2005
Posts: 959
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I think this game is more like Civ 3 and Im starting to like that. AI accumulates gold like no tomorrow, Monty had 2K+ in his treasury so I borrowed it all with luxes and gpt and bought every city state I could which replaced my luxes and gave me all the boost I need. I havent tested if you can break the gpt somehow but this is definitely the way to go.
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25-09-2010, 21:57 | #27 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
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I put his comments to the test: went for city-state exploitation with Rhamkan (he gets +50% food and culture from juniors) for an easy deity victory on a duel map. Gonna have to try it on a larger scale pangea, but it sure looks like the fun with this game will be multiplayer.
I do have to agree with KC about how it's a bit more like civ3 with more/easier expansion for ressources. I also love that chess-y quality. It's just a shame about the AI and crashes.
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26-09-2010, 02:16 | #28 | |
Prince
Join Date: Sep 2005
Posts: 959
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Quote:
RE: AI gold farming- Save your policies for the citystate tree, they give half their science produced on the third one or so, and will give you a massive boost. Once you get the +2 science from trading posts, you are unstoppable. Easily beat deity standard I think since they are so bad at war and there are so many chokepoints. |
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26-09-2010, 17:40 | #29 |
Customized Admin :)
Join Date: Mar 2003
Location: sailing the seas of cheese.
Posts: 5,852
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After a few hours of mucking about in civ V:
city states A lot of abuse seems possible, in my first game I had 3 maritime states as allies getting me +9 food in cities and +15 in capital. Appears imba to me. 1 upt/army size Generally the whole game seems to lean towards smaller army sizes. ie xpect research to be of more importance then because better units will perform better which can easily tip the balance with small armies. With research being scaled with pop, the maritime city advantage seems even more overpowered. Randomness The carry over from huge randomness from CivRev is a big mistake imo. City state has a random request (kill a few units, find a world wonder, build a wonder) and you get a hefty bonus for fulfilling that request. This will severely hurt MP play as someone who's lucky enough to have a few maritime neigbours with easy requests suddenly gets a great pop (and thus research) boost. Same for the WLtKD/resource mechanic. Citizens wants a rnd resource, if you can trade for it/connect it you get WltKD Embarking Huge improvement, firaxis should have come up with this years ago. All things considering I think the game is ok, but not the civ I knew and love. It feels they extended the CivRev down-dumbing without thinking much about the balance issues. As a result the game seems aimed for the SP, casual players. For MP or competitive play like GOtM these random factors will be detremental.
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26-09-2010, 18:44 | #30 |
Customized Admin :)
Join Date: Mar 2003
Location: sailing the seas of cheese.
Posts: 5,852
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domination victory
Totally forgot to mention the domination vic carry over form CivRev. Haven't tested yet but duel map, 1 AI should become easy wins. At least good for getting the achievements quickly.
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