06-02-2005, 01:26 | #21 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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Are you fucking kidding me, ONE horse?
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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06-02-2005, 01:44 | #22 | |
Emperor
Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
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Quote:
If you think that I could have let him attack me, then what would have happened if he captured my nearest city ? I've been unlucky when I killed his horsie (I lost one too), and could have been unlucky in an attack against my city. All the more as we have an average military (ie. very few units). I don't want to play with my cities. And what could have happened if he had sent not one, but three or four of them ? The rest is still in question for me.
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06-02-2005, 02:38 | #23 | |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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Quote:
And why would you want to deal with humans in 1x1 game? They are cruel and sneaky and want to kick your ass asap before you kick theirs. Trade techs with them so that they can kill you faster?
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06-02-2005, 03:16 | #24 | ||
Emperor
Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
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Quote:
Quote:
Some points still obscure...
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11-02-2005, 11:53 | #25 |
Join Date: Feb 2005
Location: Rio de Janeiro, Brazil.
Posts: 3
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Hi ppl!! I'm the new ambassador of C3B here... as I've inscribed myself at the forum, I'll try to participate here!
Krys, the war weariness between human players is calculated like a AI-human play. Nothing changes. Don't try to make a war against a human foe in Democracy!!! =P And people... hehehe, on a game at Demi-God or Sid difficult, will be better to trade techs with human civs too... or the AI will raze you! =P With no more empty words... Cmota! =)
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27-07-2005, 21:47 | #26 |
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Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
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I've just found an odd option in the editor, it is called "increase army's strength" (or close to that, this is a translation of mine), and it can be found at the bottom right of the 'improvements & wonders' page. It is toggled on for the Military Academy only, and basically it says that armies' attack and defense values are increased by 25%. Is this true ? Is it also true that, to compute the armies' attack and defense real values, you add every attack and defense values of the units inside (respectively of course), divide the total by 6, and add the results to the average attack and defense values ? Do both values get down once the army is redlined ?
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27-07-2005, 22:05 | #27 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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army attack strength = unit strength + (sum of unit strength's/Z)
where Z = 6 normally, but becomes 4 once the Mil Academy is built. Another weird thing about armies is the way that Civ determines the attacking unit. IIRC, if you put a tank in a 3 unit cav army (after Pentagon is built), and the tank will always be the attacking unit until the army is down below 4hp's. Makes those seemingly obsolete Army's quite useful for a long time. Arathorn wrote something about this @ CFC, I'll see if I can find it. meanwhile, here's Theoden's article -> http://forums.civfanatics.com/showthread.php?t=99688 |
27-07-2005, 23:41 | #28 |
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Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
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Thanks. A worthy read, where you get to know that a 4-cav army with the Pentagon and the Military Academy built is a 16hp unit with attack 12 and defense 6 !!! And armies can be rushed... Doh.
Sid, it's not enough. Empower those beasties even more please !
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14-08-2005, 09:47 | #29 |
Warlord
Join Date: Aug 2005
Location: Perth, Australia.
Posts: 443
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I have a question about a happiness issue. Do you have a period of grace WRT to revolt? I was wondering if a city immediately revolts once there are more unhappy citizens than happy citizens. I need to know this because I am the DP for Team MIA aver at the CFC MTDG. I have always assumed that the effect of revolt is immediate.
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14-08-2005, 11:43 | #30 |
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Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
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In SP or MP, a city revolts because of unhappiness only on the following turn. So, for instance, if you set the lux slider on turn 'n' so that a city becomes unhappy, it will revolt on turn 'n+1' (during the IT, really). Can't remember if you get the food, shields and gold during this IT, but it seems not, because at the opposite, I'm pretty sure you get them on the IT when a city stops revolting.
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