08-04-2013, 17:59 | #11 |
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Will do.
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09-04-2013, 10:36 | #12 |
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I wouldn't bother with a fort, if they get that far you'll want to be in a city with cats getting healing bonuses anyways. I don't think you've got enough workers to think about wasting time doing that. I'd pump some more out workers quickly and start making yourself productive.
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09-04-2013, 13:11 | #13 |
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Celtic Football Club, of course
What did you think anyway?
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09-04-2013, 13:13 | #14 | |
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Quote:
(And another big mistake is that I already switched to Organized Religion, but didn't chose a state religion)
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09-04-2013, 15:06 | #15 |
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The fort seems a bit too much indeed. For the moment, I have sent workers there to chop the jungle.
As for workers, do you want me to do chopping, or would you like to preserve some forests for later fast builds.
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10-04-2013, 14:04 | #16 |
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I think, chopping makes sense, where the city builds some useful building or if the tile gets improved and used soon, otherwise the forest can be kept.
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11-04-2013, 14:56 | #17 |
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A great merchant is born. (Jacques Cartier, good coincidence, me playing this turn. http://en.wikipedia.org/wiki/Jacques_Cartier )
We are still early in the game, it might be good to make a super specialist. Although, your empire is big, his weight is little and may be better used on a GA.
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11-04-2013, 15:44 | #18 |
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+1 food sounds too good in my opinion.
so make him a super specialist, I think the capital is best suited for this.
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24-04-2013, 05:44 | #19 |
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Trouble ahead. All forces have been called to defent the city, but I'm not sure our the Holly Roman Empire will survive the attack:
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24-04-2013, 15:34 | #20 |
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ha! I *knew* that was too good an attack route! Now just imagine there still was jungle on the hill next to your town - uh oh!
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