04-02-2007, 17:55 | #21 |
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It's time I started to mess with it a bit. I just loaded Civ4 with Cedega, in the same way I did it last time (3 months ago). So I get what I described earlier, ie. what you can see in this picture.
152.5 KB This is after a few turns into a random game. Problems : - I can see all the terrain around where I shouldn't ! In fact, I get to see relatively close tiles only (the navigation is limited to a large square), and only the terrain type is revealed : no data on resources, units, cities, etc... Rivers and forests that I shouldn't see (fog of war) are in black. The game is already unplayable with this problem of course. Note : the world view is OK though. - Graphical problems with text in city box. Annoying. But the mouse-over effect works well (I wanted to have it in the pic, but it somehow failed to capture it, or I moved the mouse before it was able to shoot the scene). - Problems with icons : resources, civ flag, etc... That's all I can spot for the moment. The other thingies (icons not showing in the top right of the screen, window half-showing in the top left) were OK ingame. I'll try to follow Beam's instructions now. Good point : pressing the image-capture button pops up the dialog box on top of the game, so as to choose the name, the type and the place in the file system of the image. So it doesn't use the Civ4 built-in feature, which I didn't like anyway, since there were reports about some images not being saved in some areas of the game. In Windows, I always alt-tab to save the image in an image app, then alt-tab back into the game, which is time-consuming in full screen, especially late ingame. No need for that here !!
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04-02-2007, 19:16 | #22 |
c00l b33r
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krys, not sure what you did and how you installed it but the game MUST be installed from Cedega on a Linux partition. Also make sure to get the latest Cedega version. Last but not least this thread provides some excellent tips: http://transgaming.org/forum/viewtopic.php?t=4277
Good luck and have fun.
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04-02-2007, 20:20 | #23 |
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Hmm, I checked, and I'm almost sure it is installed on my Linux partition (that was too long ago). The folder "/home/krys/.cedega/Civilization IV" has 5,680 elements, of size 1.7 GB. Somewhere in that folder, you can find this folder : "/home/krys/.cedega/Civilization IV/c_drive/windows/Application Data/Firaxis Games/Sid Meier's Civilization 4", and inside that one there are the usual folders we have on Windows, as well as "Civilization4.exe" (exact same size as on Windows). So that should be it.
I'm using Cedega 5.2.6, just like you (I wonder why ). I'll have a look at your thread... In the meantime I messed more with it. I used the same settings as Beam, but to no avail. One thing, it will refuse to load in a windowed box whose size is less than 1024*768 (possibly due to what I ask in Civ4's options ?). Why did I check that ? Because my main resolution IS 1024*768, and with that same resolution for Civ4, I encounter a problem. If I set the DXGrab option to NO, like you did, I can't get to the lower part of the Civ4 window (since I have a top bar and a bottom bar in Ubuntu, plus the top bar of the Civ4 window ; all of this cuts the window's height a bit... which is annoying because I can't see the whole stuff. And I can't have access to the QUIT button on the main screen, which forces me to quit Civ4 with the menu's top right cross. If I set it to YES, I get a huge problem. When I load Civ4 in 1024*768 windowed mode, I somehow get TWO windows, one like yours in your pic, and one named "E:\~e5.0001" and more... which is just a black screen (EDIT : seems you have the same ). It refuses to shut down before I'm down with Civ4. The problem is, with this option set to YES, I can't move the mouse past the current window... and the current one at the beginning is the wrong one. So I had to open a terminal using ALT+F2 (IIRC), which displayed in full screen, and I had to enter "sudo shutdown -r now" (properly kills all apps and reboots), because I couldn't find the Civ4 process. To those who think I'm a geek, I just have a very nice mag about Linux for n00bs next to me. And now some pics... 96.09 KB Still in full-screen mode. The image capture had some real problems this time. 149.69 KB In windowed mode. Still the main problems, but the image capture worked well here. I can't see the bottom of the window. There is this annoying Cedega window on the right. EDIT 2 : Another main problem is that I can't see food/hammers/gold on the ground when I'm in the city screen. Everything is still computed correctly though.
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04-02-2007, 20:54 | #24 |
c00l b33r
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One main difference is I'm running windowed on a 1280x960 desktop. Not sure if you can set your box to that as well?
Edit: Cedega is on 5.2.10 btw, u know how to get it!
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05-02-2007, 00:04 | #25 |
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Didn't find anything interesting in your link, Beam.
I can only run Ubuntu in 1280*1024, and only in 60 Hz. No need to tell why, after 5 seconds, I was back to 1024*768 at 85 Hz. Can't I have 85 Hz there as well ? Get a Cedega update ? I thought it was valid during 3 months only... Beam, not sure if you can tell (was it recent ?), but would you be able to precisely describe how you got Civ4 to work on Edgy Eft ? Maybe I could just start all over again (if only I can keep my Cedega somewhere during the erasing, or if I can still get it at their website).
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05-02-2007, 08:55 | #26 | |
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Quote:
Edgy Eft, why use that version? Tried Dapper Drake already (6.0.6 LTS)??? For correctly setting your res and refreshrate you have to edit your xorg.conf (sudo gedit /etc/X11/xorg.conf). Use this thread as a start: http://ubuntuforums.org/showthread.php?t=83973. It works fine in 6.0.6, not sure about Edgy Eft however. This the screen related section of my xorg.conf (in bold is what I had to add / edit iirc): Section "Device" Identifier "NVIDIA Corporation NV43 [GeForce 6600 GT]" Driver "nvidia" BusID "PCI:1:0:0" Option "UseFBDev" "true" Option "UseEDID" "False" EndSection Section "Monitor" Identifier "Iiyama Pro 410" Option "DPMS" HorizSync 27-96 VertRefresh 50-160 # 1280x960 @ 85.00 Hz (GTF) hsync: 85.68 kHz; pclk: 149.43 MHz Modeline "1280x960_85.00" 149.43 1280 1376 1512 1744 960 961 964 1008 -HSync +Vsync EndSection Section "Screen" Identifier "Default Screen" Device "NVIDIA Corporation NV43 [GeForce 6600 GT]" Monitor "Iiyama Pro 410" DefaultDepth 24 SubSection "Display" Depth 1 Modes "1600x1200" "1280x1024" "1280x960" "1024x768" "800x600" "640x480" EndSubSection SubSection "Display" Depth 4 Modes "1600x1200" "1280x1024" "1280x960" "1024x768" "800x600" "640x480" EndSubSection SubSection "Display" Depth 8 Modes "1600x1200" "1280x1024" "1280x960" "1024x768" "800x600" "640x480" EndSubSection SubSection "Display" Depth 15 Modes "1600x1200" "1280x1024" "1280x960" "1024x768" "800x600" "640x480" EndSubSection SubSection "Display" Depth 16 Modes "1280x960_85.00" "1600x1200" "1280x1024" "1280x960" "1024x768" "800x600" "640x480" EndSubSection SubSection "Display" Depth 24 Modes "1280x960_85.00" "1600x1200" "1280x1024" "1280x960" "1024x768" "800x600" "640x480" EndSubSection EndSection
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05-02-2007, 12:43 | #27 |
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Why Edgy Eft ? I upgraded from Dapper Drake to Edgy Eft a few weeks ago because I needed a kernel upgrade to run a project in C++, and the teacher told me this was the easiest way to get it OK. And of course he asked me "Why not upgrading to Edgy Eft anyway ?"
I'll check the rest of your post tonight. But the thing is, I only have a 17'' screen, so anything larger than 1024*768 looks small on the screen. Anyway, I'd be really fine to have the game in full-screen (as always), but with the graphical problems solved. The fact that the image saving is much less an hassle than in Windows (in full-screen mode) is already huge.
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05-02-2007, 22:06 | #28 | |
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Quote:
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05-02-2007, 22:50 | #29 | |
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Quote:
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08-02-2007, 19:47 | #30 |
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A little update. Using tricks provided by Beam's link, I got this result tonight :
132.63 KB As you can see, the fonts in the city box now display correctly, and that's a good step up. But the game is still unplayable, as you can still see the terrain around. EDIT : Also, the top menu seems to be a bit too randomish on images...
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