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Old 09-04-2004, 22:02   #101
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I could have done a GPT deal with Abe but I do not consider that honorable as you expect the deal to be broken.
And if Abe decides not to attack.. we would be screwed for 20 turns.
I would only do this if I was realy desperate.
Is this why I lose diety games most of the time?

Banzai!

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Old 10-04-2004, 00:09   #102
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Did the yanks and the japs make up somewhere down the line? Cause I don't really saw this one coming. Might be sensible to get an embassy with japs. If they're at peace with Abe we should drag them in the war again. That way they'll take the heat, we make peace and join Abe.
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Old 10-04-2004, 01:17   #103
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Quote:
quote:Originally posted by Banzai

I could have done a GPT deal with Abe but I do not consider that honorable as you expect the deal to be broken.
And if Abe decides not to attack.. we would be screwed for 20 turns.
I would only do this if I was realy desperate.
Is this why I lose diety games most of the time?

Banzai!

I assume you're quoting RBCIV rules.
AFAIK this is not dishonourable,T-Hawk,Charis et al pull this stroke all the time.I also believe that Abe was going to hit us,no matter what.
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Old 10-04-2004, 01:35   #104
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Quote:
quote:Originally posted by ProPain

Did the yanks and the japs make up somewhere down the line? Cause I don't really saw this one coming. Might be sensible to get an embassy with japs. If they're at peace with Abe we should drag them in the war again. That way they'll take the heat, we make peace and join Abe.
Surely this will trash our rep?
I think that Abe and Tokuwhatshisface are still at war, there has been no mention of peace between them in the threads.
I'm not particularly bothered about the damn Yankees or the Japs,what would screw us up would be the buying in of the Scandyhooligans.We've next to no defence down south and our incense could easily be lost.
An American end run with a galley wouldn't help much either.
I'll try to bolster the southern and west coast defenses a little,make peace with Abe ASAP,Check that A & T are still at war and duff up our friends the Nipponese more than somewhat.
We don't really want any allies to tie us to 20 turns of war,I'll try to make it a short,sharp war,Perhaps 2 or 3 Jap cities and extort some techs.
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Old 10-04-2004, 09:33   #105
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Iirc you dont get messages of peace agreements and/or war declarations if you dont have an embassy with one the involved parties.

I dont know what an embassy with Toku will cost but I think it's worth something to know the land features around his capital and be sure if his war against Abe still continues. I fully agree that a 20 turn alliance isnt ideal but fighting of Abe alone isnt ideal either. Especially when he's not at war with the Japs which means he can ally them against us.

I totally agree about the danger of a US/Viking alliance. We could buy in the viks ourselves if the japs are still at war with Abe but not serving the full term of such a treaty would indeed tarnish out rep as Col. Tarleton pointed out. We can gamble however that a peace treaty is made between our ally and Abe before the 20 turns are up.

Having peace asap without alliances is best, but I really like to know the stance of the Japs against the US so we can assess all dangers
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Old 10-04-2004, 19:33   #106
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The despicable war criminal Colonel Binastre Tarleton takes the helm.

I think you'll like this turn,chaps.

Preturn:-Change all curraghs to spears.We need galleys to cross the sea.
Plan A.
Reinforce southern and west coast cities.
Embassy with Japan.
Fight Abe untill he hollers uncle.
Give Japs some stick.
I.T. Tientsin-Archer->barracks.
Throughout my turns I upgrade warriors to Swords,as and when treasury allows.

Turn 1. 710 B.C.

Defense of Shantung.
reg sword v reg archer...lose.
--//-- --//-- ...win
4/5 horse v 2/3 archer...win.
vet horse v reg archer...win,horse to elite status.

I.T.
Xingjang Rax->spear.
Canton spear->spear.
Chinjiang worker->spear.
Japs are buiding Great Wall,We should already have one,mate.
Kyoto completes Maus of Maus,much good will it do him.
Vikes building Temple of Artemis.

Turn 2. 690 B.C.

Buy embassy with Japs..33G.
They have horses but no iron.Not at war with Abe.

Defense of Shantung.
Vet sword v reg archer..win 1/4.
Vet sword v reg aecher..win 3/4.
4/5 elite horse v reg archer...win,no hits.
Yanks won't talk,won't even email us.

I.T.
Shanghai.Horse->horse.
Abes babes avoiding Shantung going east,Wonder what they're up to?
Their SOD consists of 1 spear,2 archers.

Turn 3. 670 B.C.
Moving around workers and troops.

I.T.
We're strong compared to our neighbours,that's nice.
Beijing sword->spear.
Cheng Horse->catapult,I think we need cats to handle spears.
Jap horse and settler heading S. from Nara.Bring 'em down,we'll be whacking you,soon.
Spot 1st Yankee sword.

Turn 4. 650 B.C.
Defense of Shantung.
Vet sword v reg spear...lose.
reg sword v reg spear...lose.
reg sword v reg spear...lose.These losses are largely due to archers in SOD bombard and the fucking spear promoting.
reg sword v superspear..wins,take that,shagnasty.
3/4 sword v reg archer..win.
elite horse v reg archer..lose.
elite horse v reg archer..win.
We lost 4 units to defeat 3.Not good,in fact bloody awfull.
Abe still won't talk,archers are a pain in the 'arris.

I.T. Abe now wants a chinwag.Not before time,I'll hit what I can before peace talks.

Turn 5. 630 B.C.
Reg sword v reg spear...win.
elite horse v reg sword...win.
Now for a spot of trading.I ring up our super dealer Ivan Boesky to lead our delegation.Unfortunately,Ivan wasn't really an arbitrageur,he was an insider dealer.The authorities bang him up for 3 years and fine him $100 million.
So,I ask Michael Milken,offering him the Order of the Wellington Boot with oak leaves and swords.He jumps at the offer,the schmuck
Michael(have I got Junk Bonds for you)does his thing.
Trades.
Vikes---Currency for 29GPT+10G.
Abe-----Peace,Map Making and Construction,for currency + 20 GPT.
Mike apologises,that's the best I can do,he says.I even offered Abe a little greenmail but he wasn't having any.
Nottoworry,Mike,here's your Gong,now push off.

Now to put the hammer on Tokugawa.
We have hefty GPT deals with Abe and The Scandyhoolies.If the Japs buy them in,we get most of our money back.I likes it.
Japs and vikes are up Poly and Abe is at par.
War happiness lost,Taxmen used in some cities.

To be continued...I.ve got Typists finger cramp.





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Old 11-04-2004, 00:22   #107
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The beginning of the setting of the rising sun.

I.T. 630 B.C.
Canton..Spear->spear.

Turn 6. 610.B.C.
Getting troops into position for the assault on the Japanes Empire.

I.T.
Beijing..Spear->spear.
Xinjang..spear->horse.
Yanks building Temple of Artemis.

Turn 7. 590 B.C.
Whip spear in Shantung,just in case.
Build Kaifeng on hill twixt Tsingtao and Chinan.
Moving troops into position.

I.T.
Nanking..Spear->spear.
Makao..Spear->Barracks.
Yanks complete Great Wall.
Japs building T of A.

Turn 7. 570 B.C.
Moving troops.
Whip temple in Tientsin.

I.T.
Our Cousins across the pond are building The Great Lighthouse.

Turn 8. 550 B.C.
Tokugawa asks why we haven't done any tech dealing with him,after all he says he's as honest as Abe and better looking than Ragnar.
I reply that everyone is better looking than Ragnar,God he's ugly and that I don't like his tone.Prepar for war.
6 swords and 4 horse line up outside Tokyo.
8 swords line up outside Osaka.
How do you like those onions,Tokugawa?
Never send a boy to do a mans' job.

I.T.
Jap horse v spear at Hangchow...loses,spear promotes to Elite.
Jap horse v sword outside Osaka...loses,2/4.

Turn 9. 530 B.C.
'Ere we Go.
Battle of Osaka.
Vet sword v reg spear...wins 1/3
Vet sword v reg spear...win 3/4.
vet sword v reg archer...win 2/4
vet sword v 1hp horse...win 3/4
Osaka is ours.
2 resistors,set to walls.

Battle of Tokyo.
vet sword v elite spear..wins goes elite,Ilove it,
reg sword v reg spear...loses.
vet horse v reg horse...loses.Hello,hello,hello,must have used all our good luck up on the elite spear.
vet sword v reg archer...wins 3/4.
reg sword v 1hp spear...wins 2/3.
elite horse v 1hp horse...wins 3/5
Tokyo is ours.
1 resister,4 slaves,thats nice.Set to walls.

I.T
Canton spear->horse.
Jap horse v vet sword..retreats 3/4.

Turn 10 510 B.C.
curragh v jap galley,can't escape...loses.
Osaka reg sword v 1hp horse...wins.2/3.cover with fortified vet sword.
I slipped up having no horses in my western task force.
lux to 10%.

State of play.
republic in 26 @7GPT. 4 silks but no roads to other AI.
His Majesty's Colonel Tarleton's armed forces.
4 warriors,1 archer,10 spears,15 swords,4 horses.Plus 11 workers and 4 slaves.2 curraghs.
Our military is strong v Vikes and Japs,average v Abe.
Japan won't talk,can hardly blame them.
Kyoto has the Oracle and Mausoleum of Mausoleum.
All troops are healing in captured cities.
When I stared the anschlus I thought a short war would be best but the Japs are such a bunch of woolly woofters that I now think,wipe 'em out.I don't think we need to worry about Abe and Ragnar for the time being,famous last words.
Go get 'em Propain,take Kyoto,roll 'em up,be ruthless.Make sure you open a trade route to the Yanks,road to the Vikes,build some galleys,all on turn 1.
Save in next post.

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Old 11-04-2004, 00:27   #108
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The save......

Download Attachment: [img]icon_paperclip.gif[/img] Matrix510 BC.sav
152.73KB

Would someone kindly post the screen shot,I haven't quite sussed it yet.
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Old 11-04-2004, 12:10   #109
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playing now
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Old 11-04-2004, 13:30   #110
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I think that we can safely leave the tactical situation to Propain but what is to be our strategy?
It looks as though Japan is doomed and the Yanks might even pile in to take the cities in the neck of land between us and them.
Do we hit the Vikes,soonest,consolidate and build infrastructure or try to trim the Yanks?
The Americans will be our chief rival on this continent and one school of thought is trim your largest rival before it gets too powerfull,the other is to hit your weakest rivals 1st.
Galleys are needed to try and contact the other continent,the curragh,movement 2,needed to survive at sea for 3 turns,Galleys need only to survive for 2 turns.
What do other members of the team think?
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