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Old 25-02-2007, 00:05   #11
Beorn
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Join Date: Oct 2005
Location: RAWR!
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I've had time to experiment a little and come back charging and blazing with new questions.

13 - CIV has a built-in civ assist that does everything well except 2 things: tech trading and city about to grow / has grown, which are the features I would argue (we can always <s>spam</s> make another thread for this argument) were most powerful in CA2 for C3C. Are there any ways to mod this? I went through the mods on the other site and didn't find anything relevant (wayyy too many personnal projects and custom unit graphics and not enough useful content for the actual player).

Bottom line: I have seen good graphical re-works of the F4 pages but can't manage to find them, nor find something that will pop when someone learns a new tech. Any help there?

14 - REX. REX is dead now. That's a given. I played a game yesterday where 0% science gave me -15gpt with the vikings and ate my socks. I have the tendency to try things the hard way to see if they really suck, and well, it sucked. So with that in mind, and with the fact that either way you will put on "avoid growth" at some point to save yourself unhappiness, should you resume expanding your empire when you hit your happy cap? So far I haven't been able to consistently hold off Prince AI's, but I find that with 5-6 good early cities, I can make my way through to the IA quite comfortably at noble. I was wondering if this was handicapping, however, since in the end cities don't experience commerce and production waste. In other words, is the momentarily crotch of new cities' upkeep worth it in the end, for a mid-game conquest, later diplo, or late late ship?

15 - About GP and cottages. I read discussions that both can run your economy. My (in)experience tells me that cottages are simpler and effective, but they burn away a city's potential for shields. GP are tricky in use but you can do them both in high shield cities (mass wonders) and high food places (scientists, engineers and whatnot). However doing GP farming does not give you raw gold. So to use these fweatures fully, do you have to do super-uber city specialisation in the way of GP food, GP wonder, cottage gold - and the unexpendable <s>shield</s> hammer military ?

16 - Lumbermills: worth the wait?

17 - @Whomp: from the height of my Noble-but-wanna-be-big-Now *diaper ad music here* play, GP farming in food places begins when you hit the food cap. If you hit cap and lack specialist slots, change civic or pop-rush more improvements. You probably know that much, and much better, and that much better, but I thought I'd try
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