23-12-2007, 03:59 | #381 | |
King
Join Date: Sep 2006
Posts: 2,033
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Quote:
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23-12-2007, 04:21 | #382 |
King
Join Date: May 2006
Location: Cajun Country.
Posts: 2,002
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I said if the RNG screws me again...I am tired of losing 75% battles...3 IIRC. I dont want to whip just yet..I am hoping to whipping the phant next turn or so and then chopping the second one.
I dont like my situation at all...too delicate right now. |
23-12-2007, 05:10 | #383 |
King
Join Date: Aug 2006
Location: Adelaide, Australia.
Posts: 2,060
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The odds are against Sonny the longer it goes unless he can whip out a settler anytime soon.
Also is ID away for the holidays? If its just robboo and myself around then we can cover between us for that week. Edit- Do we go with machinary or alpha next? At the moment we cant trade techs with STG and PAL is getting a bit too far ahead with techs for my liking.
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"I'm altering the deal, prey I don't alter it further" Darth Vader "We shall defend what is ours. We shall never surrender" --Kosovo is Serbia! |
23-12-2007, 12:55 | #384 |
Deity
Join Date: Apr 2006
Location: Lahndan
Posts: 6,220
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i think PAL will have already traded with STG else how else would they get such a massive points score in comparison to us?
i will still have internet access just no civ.
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23-12-2007, 14:11 | #385 |
King
Join Date: May 2006
Location: Cajun Country.
Posts: 2,002
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CFC adn PAL have been trading..I noticed that on civstats. STG also looked to be trading with PAL. I dont knwo how we can catch up IF they have no trade pacts for the new techs. I vote alphabet.
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23-12-2007, 17:27 | #386 |
King
Join Date: May 2006
Location: Cajun Country.
Posts: 2,002
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whipped a phant
he bombed me again down to 24% What should my next build be. I have a chop due in 2 turn worth 30 hammer plus 20 extra on the whipped phant. Combined with my current hammers in 2 turns I will have between 58 to 62 hammers. So in 2 to 4 turns I can have 2 axes at 35 each or another phant at 60. I am leaning towards more units instead of 1 phant... Screenies when i return form shopping.... |
23-12-2007, 18:42 | #387 |
Deity
Join Date: Apr 2006
Location: Lahndan
Posts: 6,220
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why build an axe :S:S:S:S your facing xbows and chariots surely the stupidest thing to build would be an axe!
i'd personally go for another elephant or a couple of archers.
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the sooner you fall behind, the more time you\'ll have to catch up! CDZ Cup Champion!!! |
24-12-2007, 00:03 | #388 |
King
Join Date: May 2006
Location: Cajun Country.
Posts: 2,002
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screenies...hope they arent too big. This new computer doesnt have shrinking software.
I will discuss my plans in the next post to respond to BC above. Any suggestions are welcome. 194.3KB 193.34KB 195KB |
24-12-2007, 00:13 | #389 |
King
Join Date: May 2006
Location: Cajun Country.
Posts: 2,002
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ok phant is whipped. 30 hammers in 2 turns from chop, 20 over flow from whip, 6 or less per turn made. In 2 turns I will have 62 hammers.
phants are 60, archers are 25 and axes are 35 I said 2 axes because I figure I can out number him. Hit him with the cats then follow it up with the phant then axes. I can see your point about the second phant and I will go in that direction. I guess I am used to raw numbers with my cat stack attack. BC thats how I destroyed your superior troops in the klammi game, I collateral damaged them down with the cats then hit with melee units. Its not effective in this case due to BtS rules. So now the question is..."1 phant" or "2 archers" or "phant then archer". |
24-12-2007, 00:38 | #390 |
King
Join Date: Sep 2006
Posts: 2,033
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The problem is that archers would be terrible counters, or catapult follow ups. Axes suffer the loss from the +50% vs melee the Xbows get, and the +100% attack the chariots have. I think in this case you need some grens and pikes []
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