Civ Duel Zone  

Go Back   Civ Duel Zone > PBEM and Pitboss Games > grahamiam's forum
Home

Reply
 
Thread Tools Display Modes
Old 12-09-2005, 21:39   #21
Tubby Rower
Moderator
 
Tubby Rower's Avatar
 
Join Date: Aug 2005
Location: Middle of VA.
Posts: 3,896
Default

In your above scenario, We wouldn't get horses or iron. Is this a good idea? I do like the Despotism-only idea. It wouldn't be that bad.
__________________
3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
Tubby Rower is offline   Reply With Quote
Old 12-09-2005, 21:44   #22
grahamiam
Emperor
 
grahamiam's Avatar
 
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
Default

That's very true, we would lack horses and iron which would be very bad. Also, if I can get Philosophy 1st, then we deny thier ability to do the slingshot, which would feel very good

Ok, let's stick to our original plan: IRO full speed for Philo, Persians start on WC, then we re-evaluate (Wheel or IW).
grahamiam is offline   Reply With Quote
Old 13-09-2005, 02:31   #23
Tubby Rower
Moderator
 
Tubby Rower's Avatar
 
Join Date: Aug 2005
Location: Middle of VA.
Posts: 3,896
Default

rememember, no emotional decisions
__________________
3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
Tubby Rower is offline   Reply With Quote
Old 13-09-2005, 14:26   #24
Tubby Rower
Moderator
 
Tubby Rower's Avatar
 
Join Date: Aug 2005
Location: Middle of VA.
Posts: 3,896
Default

I was talking with mistfit about this game and how excited we were to get it started. I popped the question about Spain. He said it was due to the UU, Conquistador. 6-tile movement since it treats all terrain as roads.

He also mentioned that he thought that Whomp's Japan choice was to see horses immediately. I think that the UU might have been more of the deciding factor. It really doesn't matter
__________________
3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
Tubby Rower is offline   Reply With Quote
Old 13-09-2005, 14:56   #25
Tubby Rower
Moderator
 
Tubby Rower's Avatar
 
Join Date: Aug 2005
Location: Middle of VA.
Posts: 3,896
Default

Here is my start

19.65*KB

Minimap

1.62*KB

& here is what I've come up with for my initial builds and what tiles to work

38.86*KB

EDIT:: I realized that IND workers take 3 turns to irrigate..fixed the spreadsheet
__________________
3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
Tubby Rower is offline   Reply With Quote
Old 13-09-2005, 15:24   #26
grahamiam
Emperor
 
grahamiam's Avatar
 
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
Default

IND workers take 2 turns to irrigate. Sorry, no time to review. how did you see your start? I did not play yet and I thought I was ahead of you?
grahamiam is offline   Reply With Quote
Old 13-09-2005, 15:43   #27
Tubby Rower
Moderator
 
Tubby Rower's Avatar
 
Join Date: Aug 2005
Location: Middle of VA.
Posts: 3,896
Default

I checked in game and it takes Persia 3 turns to irrigate, 2 turns to road, & 4 turns to mine. I believe in C3C, that the IND was changed from 200% efficiency to 150% efficiency. Either way, I have a spreadsheet with irrigating in 2 and another in 3 just in case. Depending on when the cow is irrigated, I'll use the appropriate spreadsheet.

The pic is from CivAssist 2. It'll show you a world map and everything even if the save that is loaded is not technically your turn. I thought that it might be of use to you since you will go first.
__________________
3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
Tubby Rower is offline   Reply With Quote
Old 13-09-2005, 15:45   #28
grahamiam
Emperor
 
grahamiam's Avatar
 
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
Default

Ok, but you get the benefit in 2T, and your worker is frozen on the 3rd.
grahamiam is offline   Reply With Quote
Old 13-09-2005, 23:27   #29
bed_head7
 
Join Date: Apr 2005
Location: .
Posts: 545
Default

Note that Japan starts with the Wheel, not Warrior Code.
bed_head7 is offline   Reply With Quote
Old 15-09-2005, 02:45   #30
grahamiam
Emperor
 
grahamiam's Avatar
 
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
Default

thanks bedhead. I thought militaristic starts with WC...

anyways, here's my start. I moved the chief 1st, saw the cow, then calculated that I'd grow in 6T if I moved (move + 3fpt from cow + 3fpt from AGR trait), 7T if I stayed put (only +3fpt till turn 10) so I moved. I have sent Pottery and Alpha to you, already accepted. just add your techs and accept.

grahamiam is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +2. The time now is 20:04.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.