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Old 23-09-2005, 22:11   #111
romeothemonk
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I am in the process of moving, and would prefer the Grahamiam take the next turns.
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Old 09-10-2005, 17:17   #112
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ok, here we are at turn 20h, before bedhead played the turn.





<s>Looks like we're setup for a 5-6 4T settler pump, with an initial settler coming out in about 5T. I'll probably throw in a warrior after the initial settler so we can get our pop up and an explorer out to find someone.</s> sorry, re-read the initial posts and i see now that we will be mining the wines, which will give us a 4-5 settler pump, not 5-6. Looks good
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Old 09-10-2005, 21:40   #113
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Oops, I just realized that I was not supposed to have played. Sorry about that. I just saw the save had come in, played, and went so sleep shortly after without giving it a second thought.
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Old 09-10-2005, 21:45   #114
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By the way, we were at one point well in the lead in post count, but have no been overtaken by at least one team and the gap between us and others is much smaller. That is likely my fault, since I was playing. I just didn't see too much to discuss. But now that it is not my turnset, I'll try to make up for my earlier silence with lots of annoying questions about progress.
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Old 10-10-2005, 02:20   #115
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Our next settler is going to the gold hill on the coast correct?
Or is it going to the plains just west of the FP wheat?
I would likevote for the plains first as it allows for a better worker pump, but the gold hill gives more commerce.
Is food or commerce more important for the second city? I think food then go gold hill for #3.
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Old 10-10-2005, 03:31   #116
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i agree, food is more important, so I'll send the settler E 1x, NE 2x
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Old 10-10-2005, 10:54   #117
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Quote:
quote:Originally posted by bed_head7

By the way, we were at one point well in the lead in post count,
Post Count? What do you mean by this?
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Old 10-10-2005, 11:40   #118
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Simply meant that our spoiler thread had the most posts. So, a completely pointless measurement, but I still figured that there was something good about having posted a lot.
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Old 14-10-2005, 00:09   #119
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so, since the turns are boring, I thought I'd map out the next few worker moves.





So, the next worker actions are to mine and road the wines, move E, road, move E, chop.

Mines will be done in 2T+1frozen, road in 1T+1frozen, move, road in 1T+1frozen, move, chop in 2T+1 frozen.

Settler will be done in 3T (included this turn for consistancy), move to the new spot will take 3T, so in 6T will settle the new spot.

Chop will be completed in 12T, so we really don't have a choice but to build a granary right away there, otherwise we waste the chop. any alternatives?
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Old 14-10-2005, 01:09   #120
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Looks good Grahamiam. I got the turn over lunch, so I just played it to give us faster turnaround. Hope no one objects.
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