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Old 20-07-2010, 15:09   #41
Stapel
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Robi, I think you have all the info you need now!
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Old 20-07-2010, 15:14   #42
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About we play a toroidal map. This way we all have every nuber for neibour.
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Old 20-07-2010, 16:20   #43
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I'm not sure I like the start with 6 base tech thing. It decreases the advantage of those tarring with myst and aiming for a religion. How about everyone strts with five and those starting with myst don't get hunting?
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Old 20-07-2010, 16:27   #44
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I'd rather start with no techs other than what you get with the leader or just do an advanced start at the middle ages. But that's just imho, I'll play whatever the group wants.
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Old 20-07-2010, 16:32   #45
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Quote:
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I'd rather start with no techs other than what you get with the leader or just do an advanced start at the middle ages. But that's just imho, I'll play whatever the group wants.
Tbh I agree but I thought people wanted the extra tech at the start.
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Old 20-07-2010, 16:44   #46
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Quote:
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About we play a toroidal map. This way we all have every nuber for neibour.
The fun thing about it is that there's bound to be someone playing that still hasn't figured out the world looks like a donut.
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Old 20-07-2010, 17:15   #47
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I'd rather start with no techs other than what you get with the leader or just do an advanced start at the middle ages. But that's just imho, I'll play whatever the group wants.
fair point, how about once the civs are assigned everyone gets a chance to name one extra base tech so they wont be left with idle workers?
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Old 20-07-2010, 18:13   #48
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I'm fine with whatever's decided. One tech bump will help speed up the game a bit.
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Old 20-07-2010, 19:49   #49
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I like the ones you have with your leader. This balances traits.
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Old 21-07-2010, 08:00   #50
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Whatever!
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