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Old 23-10-2004, 11:57   #91
Shabbaman
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It depends on what's in the fog of war. If that's a huge ocean, that's definately an idea. It'd mean that this ends up as a huge naval war...
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Old 27-10-2004, 17:31   #92
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Turn 136: pretty massive turn! I got another military great leader, and wiped out the romans in the mean while. I immediately purchased the republic from the sumerians and revolted.
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Old 27-10-2004, 17:55   #93
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So the leader is for...?
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Old 27-10-2004, 18:03   #94
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I've made an army with the first one (it's still empty), and I guess I'll make another army out of this one as well. I could keep it for later use, but all I could do is rush a palace with it (not that useful atm) or keep it until I could build a military academy (or heroic epic, but then I'd have to attack someone again first).
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Old 27-10-2004, 18:07   #95
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Quote:
quote:I'm not so sure. I'd like to see more of his position. I've still room to expand, but the lands are pretty crappy (tundra mainly, and desert, but the latter isn't that bad since I'm agricultural). I'll build some more workers to irrigate the desert, and fill them with cities.
Skyfix it a little.
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Old 13-11-2004, 11:23   #96
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Turn 143: I spotted an unpopped hut on a remote island. Woohoo!
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Old 27-11-2004, 17:46   #97
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Turn 149: I (finally) contact the dutch. I buy theology from them and give them horses. Since they're at war with matrix, that should be good.
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Old 28-11-2004, 04:08   #98
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Any other things you can give them? Helping the Dutch = blocking Matrix.
If they need techs, luxes or resources it is wise to give it to them.
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Old 28-11-2004, 11:09   #99
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They're ahead in tech. That is, all AI's have education. I'm two turns from engineering, I hope to get to that as first... whatever that chance might be. Nothing further to trade (I also gave them 1 lux as part of the deal), I'll check if they're in need of iron.

A good thing of this new war: I doubt matrix will come to me now, since I was afraid of that. I saw him building up forces and signing ROP with Sumeria and the Mayans. Thus I was reinforcing my southern border. Currently building knights, let's see what he's got v.s. two armies full of knights... I'd rather save those armies for cavalry though.
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Old 08-12-2004, 10:21   #100
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Turn 152: Bumhole builds the Sistine chapel. This means I'll miss out on the Crusader Breeder (tm), but that's not all that anyway.
I discover engineering, trade it with Sumeria for education. Can't get any gpt with the AI for my tech, don't know why. I've decided to race to cavalry and then beat the crap out of Matrix with my two armies.
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