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Old 21-10-2009, 09:58   #121
Indiansmoke
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Quote:
Originally Posted by Azza View Post
I don't think that world wrap affects the script, beyond adding ice to to the poles.
It has a HUGE effect on this script completely changing the game.
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Old 21-10-2009, 14:46   #122
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The world is indeed toroïdal.
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Old 22-10-2009, 06:27   #123
Azza
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Quote:
Originally Posted by Indiansmoke View Post
It has a HUGE effect on this script completely changing the game.
No, what I mean is that the map is almost exactly the same regardless of the world wrap.
I'm not talking about the effects on gameplay.
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Old 22-10-2009, 12:01   #124
Indiansmoke
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Quote:
Originally Posted by Azza View Post
No, what I mean is that the map is almost exactly the same regardless of the world wrap.
I'm not talking about the effects on gameplay.
This is the difference the wrap makes

Flat wrap

x - x - x - x
| | | |
x - x - x - x
I I I I
x - x - x - x

Cylindrical wrap

- x - x - x - x -
I I I I
- x - x - x - x -
I I I I
- x - x - x - x -


Toroidal wrap
I I I I
- x - x - x - x -
I I I I
- x - x - x - x -
I I I I
- x - x - x - x -
I I I I


With flat wrap the corner guy (x in bold) has 2 neighbours
With cylindrical the same guy has 3
and with toroidal he has 4.
Neighbours are in Red in each situation.

So toroidal wrap makes all 16 players have the same number of neighbours...flat wrap is the most unbalanced as corner guys will have 2 fronts and middle guys will have 4 fronts.


Edit: for some reason the I's will not stay under X's but assume each Is under each X.

Last edited by Indiansmoke; 22-10-2009 at 12:04.
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Old 22-10-2009, 14:52   #125
Matrix
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1. In order to give each character the same horizontal space, use the font Courier New.
2. Website normally don't allow multiple spaces used after each other. When building a website, use " " instead of " ", but that doesn't work on a forum post. Hence the points.

Flat wrap


x - x - x - X
| . | . | . |
x - x - x - x
| . | . | . |
x - x - x - x
| . | . | . |
x - x - x - x


Cylindrical wrap

- x - x - x - X -
. | . | . | . | .
- x - x - x - x -
. | . | . | . | .
- x - x - x - x -
. | . | . | . | .
- x - x - x - x -


Toroïdal wrap
. | . | . | . | .
- x - x - x - X -
. | . | . | . | .
- x - x - x - x -
. | . | . | . | .
- x - x - x - x -
. | . | . | . | .
- x - x - x - x -
. | . | . | . | .


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Old 22-10-2009, 15:09   #126
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IICR, the [ Code ] tag can also take care of the problem:

Code:
Flat wrap

x - x - x - X
|   |   |   |
x - x - x - x
|   |   |   |
x - x - x - x
|   |   |   |
x - x - x - x

Cylindrical wrap

- x - x - x - X -
  |   |   |   |  
- x - x - x - x -
  |   |   |   |  
- x - x - x - x -
  |   |   |   |  
- x - x - x - x -

Toroïdal wrap
  |   |   |   |  
- x - x - x - X -
  |   |   |   |  
- x - x - x - x -
  |   |   |   |  
- x - x - x - x -
  |   |   |   |  
- x - x - x - x -
  |   |   |   |
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Old 22-10-2009, 15:33   #127
Robi D
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Well either way i've made first contact

I pity the poor guy how found me
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Old 23-10-2009, 05:12   #128
Azza
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Quote:
Originally Posted by Indiansmoke View Post
This is the difference the wrap makes

Flat wrap

x - x - x - x
| | | |
x - x - x - x
I I I I
x - x - x - x

Cylindrical wrap

- x - x - x - x -
I I I I
- x - x - x - x -
I I I I
- x - x - x - x -


Toroidal wrap
I I I I
- x - x - x - x -
I I I I
- x - x - x - x -
I I I I
- x - x - x - x -
I I I I


With flat wrap the corner guy (x in bold) has 2 neighbours
With cylindrical the same guy has 3
and with toroidal he has 4.
Neighbours are in Red in each situation.

So toroidal wrap makes all 16 players have the same number of neighbours...flat wrap is the most unbalanced as corner guys will have 2 fronts and middle guys will have 4 fronts.


Edit: for some reason the I's will not stay under X's but assume each Is under each X.
I know that. That was never what I was talking about. The map is always in the exact same style, regardless of the world wrap. Running the script on toroidal will generate a map that is identical to one on flat, the difference being those on the edge of the map have less neighbours because of the wrap. Apart from that, they're practically the exact same map.
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Old 23-10-2009, 09:00   #129
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Grouphug please: :grouphug: [grouphug]



No grouphug smiley?
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Old 23-10-2009, 09:45   #130
Robi D
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there's this
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